using UnityEngine;
using UnityEngine.EventSystems;
using System.Collections;

namespace uTools {
	public interface uIPointHandler : 
		IPointerDownHandler,
		IPointerClickHandler,
		IPointerUpHandler{

        new void OnPointerDown(PointerEventData eventData);
		new void OnPointerClick (PointerEventData eventData);
		new void OnPointerUp (PointerEventData eventData);

	}

}