using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveCharacter : Character
{
    public Foot foot;

    public float extraRiseGravity = 0; //上升时额外重力加速度
    public float extraFallGravity = -10; //下落时额外重力加速度
    public float maxMoveSpeed = 5;

    [HideInInspector]
    public float hurtKeepTime;
    public float totalHurtKeepTime = 0.5f;
}
