DESKTOP-27RMV90\A 5 ヶ月 前
コミット
000ebb1226

+ 85 - 10
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Sword.prefab

@@ -205,6 +205,7 @@ MonoBehaviour:
   invincibleTime: 0
   injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
   injuryNumTextSummon: {fileID: 6467251191553420251, guid: 71b4c570c9e403d429846b71878a20c4, type: 3}
+  isBeHitBySummonAttack: 0
   showInjuryNum: 0
   canFly: 0
   statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
@@ -215,6 +216,10 @@ MonoBehaviour:
   cookEffect: {fileID: 0}
   Attack_summonShootCanTransmit: 0
   debugAttackFrom: 0
+  injuryNumPos_summon: {x: 0, y: 1}
+  injuryNumRandom_summon: {x: 1, y: 1}
+  injuryNumPos_march: {x: 0, y: 1}
+  injuryNumRandom_march: {x: 2, y: 2}
   foot: {fileID: 2437299196663985756}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
@@ -368,7 +373,6 @@ MonoBehaviour:
   attackInterval: 0
   curDamage: 0
   canHitFly: 1
-  armorPiercing: 0
   attackInfo:
     attackValue: 0
     damage: 0
@@ -380,17 +384,27 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
-    armor:
+      ControlOrder: 0
+    armorPiercing:
       rate: 0
     vulnerable:
       rate: 0
@@ -419,7 +433,7 @@ MonoBehaviour:
     attackType: 0
     attackInfo:
       attackValue: 25
-      damage: 100
+      damage: 50
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 02000000
       floatState:
@@ -428,17 +442,27 @@ MonoBehaviour:
         backSpeed: {x: 0, y: 0}
         rotateSpeed: {x: 0, y: 0}
         height: {x: 0, y: 0}
+        ControlOrder: 0
       blowUp:
+        directionType: 0
         dir: {x: 0.5, y: 1, z: 0}
         force: 200
         time: 3
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       shotDown:
+        directionType: 0
         dir: {x: -1, y: -4, z: 0}
         force: 200
         time: 5
+        haveLandingDamage: 1
+        landingDamage: 200
+        ControlOrder: 0
       weak:
         time: 0
-      armor:
+        ControlOrder: 0
+      armorPiercing:
         rate: 0
       vulnerable:
         rate: 0
@@ -469,7 +493,7 @@ MonoBehaviour:
     attackType: 0
     attackInfo:
       attackValue: 0
-      damage: 80
+      damage: 60
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
       floatState:
@@ -478,17 +502,27 @@ MonoBehaviour:
         backSpeed: {x: 0, y: 0}
         rotateSpeed: {x: 0, y: 0}
         height: {x: 0, y: 0}
+        ControlOrder: 0
       blowUp:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       shotDown:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       weak:
         time: 0
-      armor:
+        ControlOrder: 0
+      armorPiercing:
         rate: 0
       vulnerable:
         rate: 0
@@ -529,17 +563,27 @@ MonoBehaviour:
         backSpeed: {x: 0, y: 0}
         rotateSpeed: {x: 0, y: 0}
         height: {x: 0, y: 0}
+        ControlOrder: 0
       blowUp:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       shotDown:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       weak:
         time: 0
-      armor:
+        ControlOrder: 0
+      armorPiercing:
         rate: 0
       vulnerable:
         rate: 0
@@ -713,17 +757,27 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
-    armor:
+      ControlOrder: 0
+    armorPiercing:
       rate: 0
     vulnerable:
       rate: 0
@@ -1015,17 +1069,27 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
-    armor:
+      ControlOrder: 0
+    armorPiercing:
       rate: 0
     vulnerable:
       rate: 0
@@ -1427,17 +1491,27 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
-    armor:
+      ControlOrder: 0
+    armorPiercing:
       rate: 0
     vulnerable:
       rate: 0
@@ -1472,6 +1546,7 @@ MonoBehaviour:
   haveVulnerable: 0
   vulnerableTime: 0
   resistances:
+    controlOrder: 0
     Float: 0
     BlowUp: 0
     ShotDown: 0