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@@ -205,6 +205,7 @@ MonoBehaviour:
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invincibleTime: 0
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injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
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injuryNumTextSummon: {fileID: 6467251191553420251, guid: 71b4c570c9e403d429846b71878a20c4, type: 3}
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+ isBeHitBySummonAttack: 0
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showInjuryNum: 0
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canFly: 0
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statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
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@@ -215,6 +216,10 @@ MonoBehaviour:
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cookEffect: {fileID: 0}
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Attack_summonShootCanTransmit: 0
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debugAttackFrom: 0
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+ injuryNumPos_summon: {x: 0, y: 1}
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+ injuryNumRandom_summon: {x: 1, y: 1}
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+ injuryNumPos_march: {x: 0, y: 1}
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+ injuryNumRandom_march: {x: 2, y: 2}
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foot: {fileID: 2437299196663985756}
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attributeStatus: {fileID: 0}
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hitFeedbackSystem: {fileID: 0}
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@@ -368,7 +373,6 @@ MonoBehaviour:
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attackInterval: 0
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curDamage: 0
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canHitFly: 1
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- armorPiercing: 0
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attackInfo:
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attackValue: 0
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damage: 0
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@@ -380,17 +384,27 @@ MonoBehaviour:
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backSpeed: {x: 0, y: 0}
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rotateSpeed: {x: 0, y: 0}
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height: {x: 0, y: 0}
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+ ControlOrder: 0
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blowUp:
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+ directionType: 0
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dir: {x: 0, y: 0, z: 0}
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force: 0
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time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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shotDown:
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+ directionType: 0
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dir: {x: 0, y: 0, z: 0}
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force: 0
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time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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weak:
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time: 0
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- armor:
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+ ControlOrder: 0
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+ armorPiercing:
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rate: 0
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vulnerable:
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rate: 0
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@@ -419,7 +433,7 @@ MonoBehaviour:
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attackType: 0
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attackInfo:
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attackValue: 25
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- damage: 100
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+ damage: 50
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attackDir: {x: 0, y: 0, z: 0}
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attackEffect: 02000000
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floatState:
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@@ -428,17 +442,27 @@ MonoBehaviour:
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backSpeed: {x: 0, y: 0}
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rotateSpeed: {x: 0, y: 0}
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height: {x: 0, y: 0}
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+ ControlOrder: 0
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blowUp:
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+ directionType: 0
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dir: {x: 0.5, y: 1, z: 0}
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force: 200
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time: 3
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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shotDown:
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+ directionType: 0
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dir: {x: -1, y: -4, z: 0}
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force: 200
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time: 5
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+ haveLandingDamage: 1
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+ landingDamage: 200
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+ ControlOrder: 0
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weak:
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time: 0
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- armor:
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+ ControlOrder: 0
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+ armorPiercing:
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rate: 0
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vulnerable:
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rate: 0
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@@ -469,7 +493,7 @@ MonoBehaviour:
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attackType: 0
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attackInfo:
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attackValue: 0
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- damage: 80
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+ damage: 60
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attackDir: {x: 0, y: 0, z: 0}
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attackEffect:
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floatState:
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@@ -478,17 +502,27 @@ MonoBehaviour:
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backSpeed: {x: 0, y: 0}
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rotateSpeed: {x: 0, y: 0}
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height: {x: 0, y: 0}
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+ ControlOrder: 0
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blowUp:
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+ directionType: 0
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dir: {x: 0, y: 0, z: 0}
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force: 0
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time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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shotDown:
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+ directionType: 0
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dir: {x: 0, y: 0, z: 0}
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force: 0
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time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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weak:
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time: 0
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- armor:
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+ ControlOrder: 0
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+ armorPiercing:
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rate: 0
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vulnerable:
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rate: 0
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@@ -529,17 +563,27 @@ MonoBehaviour:
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backSpeed: {x: 0, y: 0}
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rotateSpeed: {x: 0, y: 0}
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height: {x: 0, y: 0}
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+ ControlOrder: 0
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blowUp:
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+ directionType: 0
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dir: {x: 0, y: 0, z: 0}
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force: 0
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time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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shotDown:
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+ directionType: 0
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dir: {x: 0, y: 0, z: 0}
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force: 0
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time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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weak:
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time: 0
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- armor:
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+ ControlOrder: 0
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+ armorPiercing:
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rate: 0
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vulnerable:
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rate: 0
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@@ -713,17 +757,27 @@ MonoBehaviour:
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backSpeed: {x: 0, y: 0}
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rotateSpeed: {x: 0, y: 0}
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height: {x: 0, y: 0}
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+ ControlOrder: 0
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blowUp:
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+ directionType: 0
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dir: {x: 0, y: 0, z: 0}
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force: 0
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time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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shotDown:
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+ directionType: 0
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dir: {x: 0, y: 0, z: 0}
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force: 0
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time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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weak:
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time: 0
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- armor:
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+ ControlOrder: 0
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+ armorPiercing:
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rate: 0
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vulnerable:
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rate: 0
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@@ -1015,17 +1069,27 @@ MonoBehaviour:
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backSpeed: {x: 0, y: 0}
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rotateSpeed: {x: 0, y: 0}
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height: {x: 0, y: 0}
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+ ControlOrder: 0
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blowUp:
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+ directionType: 0
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dir: {x: 0, y: 0, z: 0}
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force: 0
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time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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shotDown:
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+ directionType: 0
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dir: {x: 0, y: 0, z: 0}
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force: 0
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time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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weak:
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time: 0
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- armor:
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+ ControlOrder: 0
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+ armorPiercing:
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rate: 0
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vulnerable:
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rate: 0
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@@ -1427,17 +1491,27 @@ MonoBehaviour:
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backSpeed: {x: 0, y: 0}
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rotateSpeed: {x: 0, y: 0}
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height: {x: 0, y: 0}
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+ ControlOrder: 0
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blowUp:
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+ directionType: 0
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dir: {x: 0, y: 0, z: 0}
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force: 0
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time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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shotDown:
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+ directionType: 0
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dir: {x: 0, y: 0, z: 0}
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force: 0
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time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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weak:
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time: 0
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- armor:
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+ ControlOrder: 0
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+ armorPiercing:
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rate: 0
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vulnerable:
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rate: 0
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@@ -1472,6 +1546,7 @@ MonoBehaviour:
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haveVulnerable: 0
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vulnerableTime: 0
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resistances:
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+ controlOrder: 0
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Float: 0
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BlowUp: 0
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ShotDown: 0
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