Parcourir la source

调整手感与主角表现

DESKTOP-PG06IH1\Mr.AB il y a 6 mois
Parent
commit
018d2b8d00

+ 15 - 30
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Arrow.prefab

@@ -600,10 +600,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp:
@@ -613,7 +609,7 @@ MonoBehaviour:
     shotDown:
       dir: {x: 0, y: 0, z: 0}
       force: 0
-      timel: 0
+      time: 0
     stun:
       time: 0
     armor:
@@ -1126,13 +1122,14 @@ MonoBehaviour:
   extraFallGravity: -14.4
   canMove: 1
   moveSpeed: 5
+  flyHeight: 0
+  flyUpSpeed: 10
   totalBeRepelValue: 100
   beRepelValue: 0
   weakTime: 0
   totalWeakTime: 3
   newTotalWeakTime: 0
   weakHitRate: 2
-  weakForce: {x: 0, y: 0, z: 0}
   easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
@@ -1169,10 +1166,9 @@ MonoBehaviour:
   id: 0
   costMp: 50
   isBack: 0
-  flyHeight: 0
-  flyUpSpeed: 10
   baseSortingOrder: 8000
   runSpeed: 0
+  summonTime: 0.2
   isReturnSoulTower: 0
   origSoulPos: {x: 0, y: 0, z: 0}
   isRecorded: 0
@@ -1182,14 +1178,13 @@ MonoBehaviour:
   maxAttackDis: 20
   minAttackDis: 9
   needToChange: 1
+  curAttackID: 0
   adsorbSpeed: 0
   adsorbTarget: {x: 0, y: 0, z: 0}
   effectPrefab: {fileID: 0}
   dropSoulMax: 3
   dropSoulMin: 1
   dropSoulAngle: 60
-  upFirstAfterWeaknessOrNot: 0
-  isBeBlownUp: 0
 --- !u!54 &8639832132491289349
 Rigidbody:
   m_ObjectHideFlags: 0
@@ -1265,10 +1260,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp:
@@ -1278,7 +1269,7 @@ MonoBehaviour:
     shotDown:
       dir: {x: 0, y: 0, z: 0}
       force: 0
-      timel: 0
+      time: 0
     stun:
       time: 0
     armor:
@@ -1289,6 +1280,8 @@ MonoBehaviour:
       damage: 0
   addAttackEffect: {fileID: 0}
   skill: {fileID: 0}
+  attackEffect: {fileID: 0}
+  effect: {fileID: 0}
   attackTrigger: {fileID: 5755692021491134919}
   isAttackTriggerOn: 0
   bulletPrefab: {fileID: 7473170563405908938, guid: 0460e8750cef0df4292f6d2bb56a4843, type: 3}
@@ -1309,10 +1302,6 @@ MonoBehaviour:
       damage: 80
       attackDir: {x: -1, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -1322,7 +1311,7 @@ MonoBehaviour:
       shotDown:
         dir: {x: 0, y: 0, z: 0}
         force: 0
-        timel: 0
+        time: 0
       stun:
         time: 0
       armor:
@@ -1352,10 +1341,6 @@ MonoBehaviour:
       damage: 30
       attackDir: {x: -1, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -1365,7 +1350,7 @@ MonoBehaviour:
       shotDown:
         dir: {x: 0, y: 0, z: 0}
         force: 0
-        timel: 0
+        time: 0
       stun:
         time: 0
       armor:
@@ -1394,10 +1379,6 @@ MonoBehaviour:
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -1407,7 +1388,7 @@ MonoBehaviour:
       shotDown:
         dir: {x: 0, y: 0, z: 0}
         force: 0
-        timel: 0
+        time: 0
       stun:
         time: 0
       armor:
@@ -1442,3 +1423,7 @@ MonoBehaviour:
   strikeStunTime: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
+  resistances:
+    BlowUp: 0
+    ShotDown: 0
+    Stun: 0

+ 8 - 22
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Giant_Yang.prefab

@@ -101,10 +101,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp:
@@ -578,7 +574,6 @@ MonoBehaviour:
   totalWeakTime: 10
   newTotalWeakTime: 0
   weakHitRate: 2
-  weakForce: {x: 0, y: 0, z: 0}
   easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
@@ -617,7 +612,7 @@ MonoBehaviour:
   isBack: 0
   baseSortingOrder: 2000
   runSpeed: 0
-  summonTime: 1
+  summonTime: 0.6
   isReturnSoulTower: 0
   origSoulPos: {x: 0, y: 0, z: 0}
   isRecorded: 0
@@ -627,6 +622,7 @@ MonoBehaviour:
   maxAttackDis: 0
   minAttackDis: 0
   needToChange: 0
+  curAttackID: 0
   adsorbSpeed: 0.5
   adsorbTarget: {x: 0, y: 0, z: 0}
   effectPrefab: {fileID: 0}
@@ -694,10 +690,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp:
@@ -718,6 +710,8 @@ MonoBehaviour:
       damage: 0
   addAttackEffect: {fileID: 0}
   skill: {fileID: 0}
+  attackEffect: {fileID: 0}
+  effect: {fileID: 0}
   attackTrigger: {fileID: 7729941002223262554}
   isAttackTriggerOn: 0
   bulletPrefab: {fileID: 0}
@@ -735,10 +729,6 @@ MonoBehaviour:
       damage: 20
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -775,10 +765,6 @@ MonoBehaviour:
       damage: 20
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -816,10 +802,6 @@ MonoBehaviour:
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -864,6 +846,10 @@ MonoBehaviour:
   strikeStunTime: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
+  resistances:
+    BlowUp: 0
+    ShotDown: 0
+    Stun: 0
 --- !u!1 &6139679835290116115
 GameObject:
   m_ObjectHideFlags: 0

+ 8 - 22
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Giant_Yin.prefab

@@ -101,10 +101,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp:
@@ -578,7 +574,6 @@ MonoBehaviour:
   totalWeakTime: 10
   newTotalWeakTime: 0
   weakHitRate: 2
-  weakForce: {x: 0, y: 0, z: 0}
   easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
@@ -617,7 +612,7 @@ MonoBehaviour:
   isBack: 0
   baseSortingOrder: 2000
   runSpeed: 0
-  summonTime: 1
+  summonTime: 0.6
   isReturnSoulTower: 0
   origSoulPos: {x: 0, y: 0, z: 0}
   isRecorded: 0
@@ -627,6 +622,7 @@ MonoBehaviour:
   maxAttackDis: 0
   minAttackDis: 0
   needToChange: 0
+  curAttackID: 0
   adsorbSpeed: 0.5
   adsorbTarget: {x: 0, y: 0, z: 0}
   effectPrefab: {fileID: 0}
@@ -694,10 +690,6 @@ MonoBehaviour:
     damage: 0
     attackDir: {x: 0, y: 0, z: 0}
     attackEffect: 
-    force: 0
-    changeHurt: 0
-    repelValue: 0
-    canBlowUp: 0
     floatState:
       time: 0
     blowUp:
@@ -718,6 +710,8 @@ MonoBehaviour:
       damage: 0
   addAttackEffect: {fileID: 0}
   skill: {fileID: 0}
+  attackEffect: {fileID: 0}
+  effect: {fileID: 0}
   attackTrigger: {fileID: 7729941002223262554}
   isAttackTriggerOn: 0
   bulletPrefab: {fileID: 0}
@@ -735,10 +729,6 @@ MonoBehaviour:
       damage: 20
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -775,10 +765,6 @@ MonoBehaviour:
       damage: 20
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -816,10 +802,6 @@ MonoBehaviour:
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
-      force: 0
-      changeHurt: 0
-      repelValue: 0
-      canBlowUp: 0
       floatState:
         time: 0
       blowUp:
@@ -864,6 +846,10 @@ MonoBehaviour:
   strikeStunTime: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
+  resistances:
+    BlowUp: 0
+    ShotDown: 0
+    Stun: 0
 --- !u!1 &6139679835290116115
 GameObject:
   m_ObjectHideFlags: 0

+ 16 - 16
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Sword.prefab

@@ -272,13 +272,13 @@ MonoBehaviour:
   isBack: 0
   baseSortingOrder: 6000
   runSpeed: 0
-  summonTime: 0.5
+  summonTime: 0.2
   isReturnSoulTower: 0
   origSoulPos: {x: 0, y: 0, z: 0}
   isRecorded: 0
   searchState: 0
   soulCollector: {fileID: 0}
-  attackDistance: 2
+  attackDistance: 1.5
   maxAttackDis: 0
   minAttackDis: 0
   needToChange: 0
@@ -318,15 +318,6 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   attackKeys:
-  - aniName: attack_march
-    keys:
-    - attackMethod: 0
-      attackType: 0
-      startKeyName: attack_on
-      startKeyTime: 1.1333
-      endType: 1
-      endKeyName: attack_off
-      endKeyTime: 1.3333
   - aniName: attack_summon
     keys:
     - attackMethod: 0
@@ -350,6 +341,15 @@ MonoBehaviour:
       endType: 1
       endKeyName: attack_off
       endKeyTime: 0.8667
+  - aniName: attack_march
+    keys:
+    - attackMethod: 1
+      attackType: 0
+      startKeyName: attack_on
+      startKeyTime: 1.1333
+      endType: 1
+      endKeyName: attack_off
+      endKeyTime: 1.3333
   keyTimes: []
   attackTime: 0
   attackKeyCount: 0
@@ -402,7 +402,7 @@ MonoBehaviour:
     attackInfo:
       damage: 10
       attackDir: {x: 0, y: 0, z: 0}
-      attackEffect: 0200000003000000
+      attackEffect: 02000000
       floatState:
         time: 0
       blowUp:
@@ -412,9 +412,9 @@ MonoBehaviour:
       shotDown:
         dir: {x: 0, y: 0, z: 0}
         force: 30
-        time: 5
+        time: 3
       stun:
-        time: 6
+        time: 0
       armor:
         rate: 0
       changeDamage:
@@ -631,8 +631,8 @@ BoxCollider:
   m_IsTrigger: 1
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 2.7927413, y: 1.5022345, z: 20}
-  m_Center: {x: -1.2663705, y: 0.7511172, z: 0}
+  m_Size: {x: 2.8200002, y: 1.5022345, z: 20}
+  m_Center: {x: -1.28, y: 0.7511172, z: 0}
 --- !u!114 &3063112574554332383
 MonoBehaviour:
   m_ObjectHideFlags: 0

+ 4 - 1
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -902,7 +902,6 @@ MonoBehaviour:
   totalCacheAttackTime: 0.1
   reviveTime: 0
   totalReviveTime: 5
-  isBaseBtnOut: 0
   chooseYinYang: {fileID: 7738856773524738012, guid: 905d467f290a285449f4676696ef1fae, type: 3}
   curSoulTower: {fileID: 0}
   totalCacheSummonTime: 0.2
@@ -1135,6 +1134,10 @@ MonoBehaviour:
   strikeStunTime: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
+  resistances:
+    BlowUp: 0
+    ShotDown: 0
+    Stun: 0
 --- !u!1 &3571941039716665622
 GameObject:
   m_ObjectHideFlags: 0

BIN
ActionTowerDefense/Assets/Resources/Spine/Player01/player_01.skel.bytes