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@@ -655,6 +655,7 @@ public class Enemy : MoveCharacter
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case CharacterState.RushAttack:
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case CharacterState.RushAttack:
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case CharacterState.ReadyToDownRush:
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case CharacterState.ReadyToDownRush:
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case CharacterState.DownRush:
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case CharacterState.DownRush:
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+ case CharacterState.Rush:
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state = oldState;
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state = oldState;
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beRepelValue = totalBeRepelValue;
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beRepelValue = totalBeRepelValue;
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break;
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break;
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