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取消修改粒子速度代码

LAPTOP-OM1V99U2\永远de小亡灵 10 months ago
parent
commit
02186b9e6a
1 changed files with 0 additions and 6 deletions
  1. 0 6
      ActionTowerDefense/Assets/Scripts/PlayerController.cs

+ 0 - 6
ActionTowerDefense/Assets/Scripts/PlayerController.cs

@@ -705,9 +705,6 @@ public class PlayerController : MoveCharacter
             }
             else if(conductTime >= totalCacheSummonTime + (canConductTime[nowConductButton] - readyTipFxTime) * timeSlowingMultiplier)
             {
-                ParticleSystem ps = conductReadyTip.starFx.GetComponent<ParticleSystem>();
-                var main = ps.main;
-                main.simulationSpeed = timeSlowingMultiplier;
                 Time.timeScale = timeSlowingMultiplier;
                 conductReadyTip.Show();
             }
@@ -1850,9 +1847,6 @@ public class PlayerController : MoveCharacter
                 break;
             case CharacterState.Conduct:
                 rb.isKinematic = false;
-                ParticleSystem ps = conductReadyTip.starFx.GetComponent<ParticleSystem>();
-                var main = ps.main;
-                main.simulationSpeed = 1;
                 Time.timeScale = 1;
                 break;
             default: