ソースを参照

优化林冲飞剑动画

DESKTOP-PG06IH1\Mr.AB 2 ヶ月 前
コミット
04396eaa2b

+ 1 - 4
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -5697,7 +5697,6 @@ MonoBehaviour:
   isDie: 0
   isRevive: 0
   invincibleTime: 0
-  isBeHitBySummonAttack: 0
   statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
   ls: {fileID: 0}
   isInSoulTower: 0
@@ -5768,7 +5767,7 @@ MonoBehaviour:
   cacheSummonTime: 0
   cacheSummonId: 0
   nowAttackSummonID: 0
-  AttackSummonChangeTotalTime: 0.5
+  AttackSummonChangeTotalTime: 1.2
   AttackSummonChangeTime: 0
   lastSoldier: 0
   mp: 0
@@ -6007,7 +6006,6 @@ MonoBehaviour:
     minAttackDis: 0
     searchMode: 0
     canHitFly: 0
-    armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
     maxUpAngle: 0
@@ -6130,7 +6128,6 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   rb: {fileID: 3571941038519084339}
   moveCharacter: {fileID: 0}
-  canOnGiant: 1
   haveGravity: 1
   trigGroundList: []
   platform: {fileID: 0}

+ 12 - 1
ActionTowerDefense/Assets/Resources/Prefab/Tower/Tower.prefab

@@ -25371,7 +25371,6 @@ MonoBehaviour:
   isDie: 0
   isRevive: 0
   invincibleTime: 0
-  isBeHitBySummonAttack: 0
   statePre: {fileID: 0}
   ls: {fileID: 0}
   isInSoulTower: 0
@@ -35465,6 +35464,18 @@ PrefabInstance:
       propertyPath: canPenetrateBullets
       value: 1
       objectReference: {fileID: 0}
+    - target: {fileID: 4258677732850543250, guid: 12435a63399f44f4a919a57010981786, type: 3}
+      propertyPath: targetType.Array.size
+      value: 1
+      objectReference: {fileID: 0}
+    - target: {fileID: 4258677732850543250, guid: 12435a63399f44f4a919a57010981786, type: 3}
+      propertyPath: targetType.Array.data[0]
+      value: 3
+      objectReference: {fileID: 0}
+    - target: {fileID: 5706277928133819894, guid: 12435a63399f44f4a919a57010981786, type: 3}
+      propertyPath: m_Enabled
+      value: 0
+      objectReference: {fileID: 0}
     - target: {fileID: 9180128304838884880, guid: 12435a63399f44f4a919a57010981786, type: 3}
       propertyPath: m_LocalScale.x
       value: 1.45

BIN
ActionTowerDefense/Assets/Resources/Spine/FlySword/FlySword.skel.bytes


+ 6 - 6
ActionTowerDefense/Assets/Resources/Spine/FlySword/FlySword_SkeletonData_Controller.controller

@@ -993,42 +993,42 @@ AnimationClip:
   m_HasGenericRootTransform: 0
   m_HasMotionFloatCurves: 0
   m_Events:
-  - time: 0.13333334
+  - time: 0.033333335
     functionName: attack_on
     data: SpineEvent
     objectReferenceParameter: {fileID: 0}
     floatParameter: 0
     intParameter: 0
     messageOptions: 1
-  - time: 0.16666667
+  - time: 0.06666667
     functionName: attack_off
     data: SpineEvent
     objectReferenceParameter: {fileID: 0}
     floatParameter: 0
     intParameter: 0
     messageOptions: 1
-  - time: 0.33333334
+  - time: 0.23333335
     functionName: attack_on
     data: SpineEvent
     objectReferenceParameter: {fileID: 0}
     floatParameter: 0
     intParameter: 0
     messageOptions: 1
-  - time: 0.36666667
+  - time: 0.26666668
     functionName: attack_off
     data: SpineEvent
     objectReferenceParameter: {fileID: 0}
     floatParameter: 0
     intParameter: 0
     messageOptions: 1
-  - time: 0.53333336
+  - time: 0.43333337
     functionName: attack_on
     data: SpineEvent
     objectReferenceParameter: {fileID: 0}
     floatParameter: 0
     intParameter: 0
     messageOptions: 1
-  - time: 0.5666667
+  - time: 0.4666667
     functionName: attack_off
     data: SpineEvent
     objectReferenceParameter: {fileID: 0}

BIN
ActionTowerDefense/Assets/Resources/Spine/Soldier_spear/Soldier_spear.skel.bytes


+ 2 - 2
ActionTowerDefense/Assets/Resources/Spine/Soldier_spear/Soldier_spear_SkeletonData_Controller.controller

@@ -1081,14 +1081,14 @@ AnimationClip:
   m_HasGenericRootTransform: 0
   m_HasMotionFloatCurves: 0
   m_Events:
-  - time: 0.53333336
+  - time: 0.5
     functionName: attack_on
     data: SpineEvent
     objectReferenceParameter: {fileID: 0}
     floatParameter: 0
     intParameter: 0
     messageOptions: 1
-  - time: 0.6
+  - time: 0.5666667
     functionName: attack_off
     data: SpineEvent
     objectReferenceParameter: {fileID: 0}