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@@ -40,7 +40,12 @@ public class SoulBoom : MonoBehaviour
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{
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{
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continue;
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continue;
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}
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}
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-
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+ PlayerController playerController =
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+ characters[i].GetComponent<PlayerController>();
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+ if (playerController != null && playerController.isBaseBtnOut)
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+ {
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+ continue;
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+ }
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Vector3 target;
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Vector3 target;
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Vector3 pos1 = characters[i].transform.position;
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Vector3 pos1 = characters[i].transform.position;
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Vector3 pos2 = transform.position;
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Vector3 pos2 = transform.position;
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