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@@ -705,7 +705,7 @@ public class Demonic : MoveCharacter
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//animalAni.SetInteger("state", (int)PlayerState.Idle);
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break;
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case CharacterState.Run:
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- ani.Play(AnimatorHash.ANIMATOR_walk, 0, 0);
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+ ani.CrossFade(AnimatorHash.ANIMATOR_walk, 1);
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//animalAni.SetInteger("state", (int)PlayerState.Walk);
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break;
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case CharacterState.Rush:
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