Forráskód Böngészése

修改主角火焰效果

DESKTOP-PG06IH1\Mr.AB 6 hónapja
szülő
commit
05597719a0

+ 0 - 1
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -1343,7 +1343,6 @@ MeshRenderer:
   m_Materials:
   - {fileID: 2100000, guid: 1b17f7962e0b9be49bb10e99c6bd95a6, type: 2}
   - {fileID: 2100000, guid: 0c319badfe2307a48b8810d891649565, type: 2}
-  - {fileID: 2100000, guid: 1b17f7962e0b9be49bb10e99c6bd95a6, type: 2}
   - {fileID: 2100000, guid: 8f08601a75fbb72488593cad9f89acca, type: 2}
   - {fileID: 2100000, guid: 0c319badfe2307a48b8810d891649565, type: 2}
   m_StaticBatchInfo:

BIN
ActionTowerDefense/Assets/Resources/Spine/Player01/player_01.skel.bytes


+ 2 - 2
ActionTowerDefense/Assets/Resources/Spine/Player01/player_01_player_01.mat

@@ -33,7 +33,7 @@ Material:
     - _OutlineOpaqueAlpha: 1
     - _OutlineReferenceTexWidth: 1024
     - _OutlineSmoothness: 1
-    - _OutlineWidth: 3
+    - _OutlineWidth: 8
     - _StencilComp: 8
     - _StencilRef: 1
     - _StraightAlphaInput: 0
@@ -41,5 +41,5 @@ Material:
     - _Use8Neighbourhood: 1
     - _UseScreenSpaceOutlineWidth: 0
     m_Colors:
-    - _OutlineColor: {r: 1, g: 1, b: 0, a: 1}
+    - _OutlineColor: {r: 0, g: 0.6754477, b: 1, a: 1}
   m_BuildTextureStacks: []

+ 10 - 1
ActionTowerDefense/Assets/Resources/Spine/Player01/player_01_player_01_2.mat

@@ -8,7 +8,7 @@ Material:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: player_01_player_01_2
-  m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
+  m_Shader: {fileID: 4800000, guid: 4e8caa36c07aacf4ab270da00784e4d9, type: 3}
   m_ValidKeywords: []
   m_InvalidKeywords:
   - _USE8NEIGHBOURHOOD_ON
@@ -28,12 +28,18 @@ Material:
     m_Ints: []
     m_Floats:
     - _Cutoff: 0.1
+    - _DarkColorAlphaAdditive: 0
+    - _DoubleSidedLighting: 0
     - _Fill: 0
+    - _FillPhase: 0
+    - _GrayPhase: 1
+    - _LightAffectsAdditive: 0
     - _OutlineMipLevel: 0
     - _OutlineOpaqueAlpha: 1
     - _OutlineReferenceTexWidth: 1024
     - _OutlineSmoothness: 1
     - _OutlineWidth: 3
+    - _ShadowAlphaCutoff: 0.1
     - _StencilComp: 8
     - _StencilRef: 1
     - _StraightAlphaInput: 0
@@ -41,5 +47,8 @@ Material:
     - _Use8Neighbourhood: 1
     - _UseScreenSpaceOutlineWidth: 0
     m_Colors:
+    - _Black: {r: 0, g: 0, b: 0, a: 0}
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _FillColor: {r: 1, g: 1, b: 1, a: 1}
     - _OutlineColor: {r: 1, g: 1, b: 0, a: 1}
   m_BuildTextureStacks: []