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@@ -149,15 +149,12 @@ public class Spirits_Cook : MonoBehaviour
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}
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}
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}
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}
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//ťŘźŇÂô´Ž
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//ťŘźŇÂô´Ž
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- /*
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+
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else if (state == cookState.back && target.gameObject.layer == 7)
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else if (state == cookState.back && target.gameObject.layer == 7)
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{
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{
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ChangeState(cookState.cook);
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ChangeState(cookState.cook);
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- if (food.layer == 8 && !target.isDie)
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- {
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- food.GetComponent<Demonic>().ChangeState(CharacterState.Die);
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- }
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- }*/
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+ fEne.ChangeState(CharacterState.Die);
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+ }
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}
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}
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}
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}
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