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@@ -160,7 +160,7 @@ public class PlayerController : MoveCharacter
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[Header("指挥相应时间")] [Tooltip("在此时间以外松手为指挥")] public float[] canConductTime;
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[Header("指挥相应时间")] [Tooltip("在此时间以外松手为指挥")] public float[] canConductTime;
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[Header("指挥相应耗蓝")] [Tooltip("输入相应的技能耗蓝")] public float[] conductCostMp;
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[Header("指挥相应耗蓝")] [Tooltip("输入相应的技能耗蓝")] public float[] conductCostMp;
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[Header("指挥技能")] [Tooltip("选择相应的指挥技能")] public ConductSkills[] conductSkills;
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[Header("指挥技能")] [Tooltip("选择相应的指挥技能")] public ConductSkills[] conductSkills;
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- [Header("指挥技能否释放")] [Tooltip("针对前一次技能效果还没有结束,此次技能不能使用的情况")] public bool[] conductCanRelease;
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+ public bool[] conductCanRelease; //能否进入指挥技蓄力状态
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public ConductReadyTip conductReadyTip; //指挥技就绪
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public ConductReadyTip conductReadyTip; //指挥技就绪
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private bool isReadyConduct;
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private bool isReadyConduct;
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public GameObject photosphereObj;
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public GameObject photosphereObj;
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