@@ -296,7 +296,7 @@ public class Character : MonoBehaviour
default:
break;
}
- //ChangeState(CharacterState.Attack);
+ ChangeState(CharacterState.Attack);
public void SetSortingOrder(int order)
@@ -409,6 +409,10 @@ public class Demonic : MoveCharacter
public override void ChangeState(CharacterState newState)
{
+ if(state == newState)
+ {
+ return;
+ }
switch (state)
case CharacterState.Idle:
@@ -552,6 +552,10 @@ public class Enemy : MoveCharacter
+ if (state == newState)
@@ -1162,6 +1162,10 @@ public class PlayerController : MoveCharacter
Vector3 velocity = rb.velocity;