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@@ -56,12 +56,12 @@ public class EyeLaser : MonoBehaviour
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{
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hasPrepared = true;
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ymg = GetComponentInParent<YuMenGuan>();
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- end1 = Instantiate(end, Vector3.zero, new Quaternion(0, 0, 0, 0), transform);
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- end2 = Instantiate(end, Vector3.zero, new Quaternion(0, 0, 0, 0), transform);
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- lines1 = Instantiate(lines, Vector3.zero, new Quaternion(0, 0, 0, 0), transform);
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- lines2 = Instantiate(lines, Vector3.zero, new Quaternion(0, 0, 0, 0), transform);
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- col1 = Instantiate(col, Vector3.zero, new Quaternion(0, 0, 0, 0), transform);
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- col2 = Instantiate(col, Vector3.zero, new Quaternion(0, 0, 0, 0), transform);
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+ end1 = PoolManager.Instantiate(end, Vector3.zero, new Quaternion(0, 0, 0, 0), transform);
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+ end2 = PoolManager.Instantiate(end, Vector3.zero, new Quaternion(0, 0, 0, 0), transform);
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+ lines1 = PoolManager.Instantiate(lines, Vector3.zero, new Quaternion(0, 0, 0, 0), transform);
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+ lines2 = PoolManager.Instantiate(lines, Vector3.zero, new Quaternion(0, 0, 0, 0), transform);
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+ col1 = PoolManager.Instantiate(col, Vector3.zero, new Quaternion(0, 0, 0, 0), transform);
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+ col2 = PoolManager.Instantiate(col, Vector3.zero, new Quaternion(0, 0, 0, 0), transform);
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tip1 = lines1.transform.GetChild(4).gameObject;
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tip2 = lines2.transform.GetChild(4).gameObject;
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for (int i = 0; i < 5; i++)
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