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@@ -58,6 +58,12 @@ public class ESpirits_Assassin : MonoBehaviour
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state = AssassinState.Rushing;
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state = AssassinState.Rushing;
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}
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}
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break;
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break;
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+ case AssassinState.Rushing:
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+ if(enemy.state == CharacterState.FindPlayer)
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+ {
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+ enemy.ChangeState(CharacterState.FindPlayer);
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+ }
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+ break;
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default:
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default:
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break;
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break;
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}
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}
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