@@ -180,7 +180,7 @@ public class EnemyCreater : MonoBehaviour
else
{
int maxID = MaxSoldierLevel();
- foreach(var item in cfgDynamicEnemy[cfgCreateEnemy[i].Dynamic][maxID])
+ foreach(var item in cfgDynamicEnemy[cfgCreateEnemy[i].Dynamic - 1][maxID])
StartCreateEnemy(item);
}