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@@ -74,11 +74,11 @@ public class ESpirits_Assassin : Enemy
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{
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ChangeState(CharacterState.Attack);
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eSpiritsState = ESpiritsState.Ready;
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- rb.velocity = Vector3.zero;
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hitResistance = 100;
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attributeStatus.resistances.controlOrder = 1;
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- bodyCollider.SetActive(false);
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rb.useGravity = false;
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+ rb.velocity = Vector3.zero;
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+ bodyCollider.SetActive(false);
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ani.Play("charge", 0, 0);
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aimPrefab.transform.localScale = new Vector3(rushDistance / 1.5f, 1, 1);
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directionToTarget = (playerController.transform.position + Vector3.up - aimPrefab.transform.position).normalized;
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@@ -86,7 +86,7 @@ public class ESpirits_Assassin : Enemy
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aimPrefab.transform.rotation = Quaternion.Euler(0, 0, angleToTarget);
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aimPrefab.SetActive(true);
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time = 0;
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- hitFeedbackSystem.canBeFreeze = false;
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+ hitFeedbackSystem.canBeHitStun = false;
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}
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}
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break;
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@@ -187,7 +187,7 @@ public class ESpirits_Assassin : Enemy
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time = 0;
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hitResistance = oldHitResistance;
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attributeStatus.resistances.controlOrder = 0;
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- hitFeedbackSystem.canBeFreeze = true;
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+ hitFeedbackSystem.canBeHitStun = true;
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ChangeState(CharacterState.Idle);
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}
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break;
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