|
|
@@ -1426,6 +1426,8 @@ public class PlayerController : MoveCharacter
|
|
|
velocity = rushDir * rushSpeed;
|
|
|
break;
|
|
|
case CharacterState.Die:
|
|
|
+ mecanim.transform.localPosition = Vector3.zero;
|
|
|
+ mecanim.transform.localRotation = Quaternion.Euler(0, 0, 0);
|
|
|
rb.constraints = RigidbodyConstraints.FreezeAll;
|
|
|
aniCollider.Play("Die", 0, 0);
|
|
|
ani.Play("die", 0, 0);
|