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DESKTOP-27RMV90\A há 6 meses atrás
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commit
0f263a3103

+ 27 - 16
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1006.prefab

@@ -257,15 +257,6 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 7475a7d33f657b146a4994b1e02710ad, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  mecanim: {fileID: 5617185463097218335}
-  meshRenderer: {fileID: 2459340336965010942}
-  ani: {fileID: 6496896669866891404}
-  totalDieKeepTime: 0.6666667
-  totalAttack_summonTime: 1.8333334
-  totalAttack_marchTime: 1.8333334
-  dieKeepTime: 0
-  beHitDistance: 0.5
-  attackDis: 0
   rb: {fileID: 2437299196472462355}
   bodyTrans: {fileID: 5075820377452290163}
   beSearchTrigger: {fileID: 6542925321707027015}
@@ -274,6 +265,15 @@ MonoBehaviour:
   uiHp: {fileID: 5757877461832872043}
   beHitTrigger: {fileID: 6427563181875878110}
   attackController: {fileID: 7875272022194174294}
+  mecanim: {fileID: 5617185463097218335}
+  meshRenderer: {fileID: 2459340336965010942}
+  ani: {fileID: 6496896669866891404}
+  totalDieKeepTime: 0.6666667
+  totalAttack_summonTime: 1.8333334
+  totalAttack_marchTime: 1.833333
+  dieKeepTime: 0
+  beHitDistance: 0.5
+  attackDis: 0
   targetCharacter: {fileID: 0}
   attackTarget: {fileID: 0}
   state: 1
@@ -294,6 +294,9 @@ MonoBehaviour:
   cookEffect: {fileID: 0}
   Attack_summonShootCanTransmit: 0
   debugAttackFrom: 0
+  foot: {fileID: 2437299196663985756}
+  attributeStatus: {fileID: 0}
+  hitResistance: 0
   matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
@@ -302,8 +305,6 @@ MonoBehaviour:
   - {fileID: 2100000, guid: 7d50f910288e95b4285a5fb549c94fe6, type: 2}
   outline1Mats:
   - {fileID: 2100000, guid: 79dada70fee9fbc49a327168481d3def, type: 2}
-  foot: {fileID: 2437299196663985756}
-  attributeStatus: {fileID: 0}
   extraRiseGravity: -28.8
   extraFallGravity: -14.4
   moveSpeed: 5.988441
@@ -403,6 +404,7 @@ MonoBehaviour:
   nextEndKeyTime: 0
   curKeyNum: 0
   attackType: 0
+  attackValue: 0
   curDamage: 0
   canHitFly: 1
   armorPiercing: 0
@@ -453,6 +455,7 @@ MonoBehaviour:
     attackName: "\u8F6C\u5708\u5708"
     attackType: 0
     attackEffect: {fileID: 0}
+    attackValue: 0
     attackInfo:
       damage: 100
       attackDir: {x: 0, y: 0, z: 0}
@@ -464,9 +467,9 @@ MonoBehaviour:
         rotateSpeed: {x: 0, y: 0}
         height: {x: 0, y: 0}
       blowUp:
-        dir: {x: -1, y: -1, z: 0}
+        dir: {x: -1, y: 1, z: 0}
         force: 50
-        time: 3
+        time: 1
       shotDown:
         dir: {x: 0, y: 0, z: 0}
         force: 0
@@ -483,15 +486,17 @@ MonoBehaviour:
       sustainedInjury:
         damage: 0
     attackTrigger: {fileID: 2280520615464243483}
-    attackDistance: 0.5
+    attackDistance: 2
     maxAttackDis: 0
     minAttackDis: 0
     needToChange: 0
     targetTypes: 010000000200000003000000
-    canHitFly: 1
+    canHitFly: 0
     armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
+    maxUpAngle: 0
+    maxDownAngle: 0
     shootTrack: 0
     shootAlwaysTrack: 0
     skillPrefab: {fileID: 0}
@@ -501,6 +506,7 @@ MonoBehaviour:
     attackName: 
     attackType: 0
     attackEffect: {fileID: 0}
+    attackValue: 0
     attackInfo:
       damage: 0
       attackDir: {x: 0, y: 0, z: 0}
@@ -540,6 +546,8 @@ MonoBehaviour:
     armorPiercing: 0
     bulletPrefab: {fileID: 0}
     shootPos: []
+    maxUpAngle: 0
+    maxDownAngle: 0
     shootTrack: 0
     shootAlwaysTrack: 0
     skillPrefab: {fileID: 0}
@@ -858,9 +866,10 @@ MonoBehaviour:
     ShotDown: 0
     Weak: 0
     armor: 0
+  floatingState: 0
+  hitState: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
-  floatingState: 0
   haveVulnerable: 0
   vulnerableTime: 0
 --- !u!114 &2884937719710578007
@@ -875,7 +884,9 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 38dc6c579f75e924697fbe3639d11c9f, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+  freezeFrame: 0
   isFreeze: 0
+  hitStunTime: 0
 --- !u!1 &6164447163453378808
 GameObject:
   m_ObjectHideFlags: 0