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变身隐身自由飞行,修复解除变身bug

LAPTOP-OM1V99U2\永远de小亡灵 1 an în urmă
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0fd6b9944e

+ 1427 - 0
ActionTowerDefense/Assets/Resources/Prefab/MySpirit/Spirits_Invisible.prefab

@@ -0,0 +1,1427 @@
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+      value: Invisible_effc
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+ 7 - 0
ActionTowerDefense/Assets/Resources/Prefab/MySpirit/Spirits_Invisible.prefab.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: ccc9fcd0c0c762340885f199c1a9d44e
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 13 - 32
ActionTowerDefense/Assets/Resources/Prefab/Transfiguration/Trans_Invisible.prefab

@@ -209,27 +209,8 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   demonic: {fileID: 2437299196472462353}
   player: {fileID: 0}
-  playerController: {fileID: 0}
-  addMp: 100
-  soulCollector: {fileID: 1289604965499631171}
-  soulPrefab: {fileID: 1723151111827507807, guid: e2b65aa482f2f1447a4074208d72b778, type: 3}
-  distance: 20
-  body: {fileID: 2730232521377132808}
-  shootPos: {fileID: 7644101665628300234}
-  soulFollowEffect: {fileID: 4610496197409361392}
-  smokeEffect: {fileID: 7473170563405908938, guid: 47ae7a5205468ad4192060c7b1f3e9c2, type: 3}
-  interval: 0.1
-  lastSmokePos: {x: 0, y: 0, z: 0}
-  time: 0
-  normalSpeed: 0
-  KMp: 10
-  magnification: 0.5
-  firstScale: 0.5
-  addScaleMagnification: 0.5
-  boomTime: 1
-  addBoomTime: 1
-  maxBoomTime: 10
-  soulMagnification: 2
+  canInvincible: 0
+  maxFlyHeight: 10
 --- !u!114 &2437299196472462353
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -255,7 +236,6 @@ MonoBehaviour:
   rb: {fileID: 0}
   bodyTrans: {fileID: 2730232521377132808}
   beSearchTrigger: {fileID: 1317309795988277421}
-  attackTrigger: {fileID: 0}
   uiHp: {fileID: 6433555643392153575}
   state: 0
   attackTime: 0
@@ -302,6 +282,8 @@ MonoBehaviour:
   canHitFloat: 0
   floatProbability: 0
   attackToFloat: 0
+  floatTimes: 0
+  hasFloatTimes: 0
   isSoulUnstable: 0
   soulUnstableTime: 0
   criticalChance: 0
@@ -358,6 +340,9 @@ MonoBehaviour:
   canNotChangeHurt: 0
   soulPrefab: {fileID: 0}
   soulStartSpeed: 1
+  easyToGetHit: 0.2
+  canNotBeHit: 0
+  player: {fileID: 0}
   id: 0
   costMp: 1
   totalSummonTime: 0.5
@@ -697,10 +682,8 @@ MonoBehaviour:
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
-  spiritsAttackEffect: {fileID: 0}
   offsetY: 1
   hitRate: 1
-  Miss: {fileID: 0}
 --- !u!1 &7669620205589286043
 GameObject:
   m_ObjectHideFlags: 0
@@ -1003,7 +986,7 @@ GameObject:
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   - component: {fileID: 1612853358034343079}
   - component: {fileID: 3474542255091444345}
-  - component: {fileID: 1289604965499631171}
+  - component: {fileID: 553725089883875049}
   m_Layer: 7
   m_Name: SoulCollector
   m_TagString: Untagged
@@ -1039,7 +1022,7 @@ BoxCollider:
   serializedVersion: 2
   m_Size: {x: 3, y: 3, z: 20}
   m_Center: {x: 0, y: 0, z: 0}
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+--- !u!114 &553725089883875049
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@@ -1048,12 +1031,10 @@ MonoBehaviour:
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   m_Enabled: 1
   m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: ab384f1e67f469d43b1563b91227035d, type: 3}
+  m_Script: {fileID: 11500000, guid: 02e8744abca6d3d459e26c639743ddb7, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  maxSoulNumber: 10
-  soulNumbers: 0
-  soulFollowEffect: {fileID: 4610496197409361392}
+  player: {fileID: 0}
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   m_ObjectHideFlags: 0
@@ -1205,7 +1186,7 @@ GameObject:
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   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
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   m_ObjectHideFlags: 0
@@ -1246,7 +1227,7 @@ MonoBehaviour:
   isBooming: 0
   isBoom: 0
   boomSoulNumber: 0
-  soulCollector: {fileID: 1289604965499631171}
+  soulCollector: {fileID: 0}
   boomScale: 0
   parent: {fileID: 4824124076759881995}
 --- !u!1001 &3878033803522684157

+ 5 - 1
ActionTowerDefense/Assets/Scripts/MoveCharacter.cs

@@ -328,12 +328,16 @@ public class MoveCharacter : Character
     }
 
     public float easyToGetHit = 0.2f;
+    public bool canNotBeHit;
 
     public override void BeHit(int damage, Vector3 force, bool changeHurt, float repelValue)
     {
         if (!isTran)
         {
-
+            if (canNotBeHit)
+            {
+                return;
+            }
             if (isInvisible)
             {
                 return;

+ 0 - 6
ActionTowerDefense/Assets/Scripts/Spirits/Trans_Assassin.cs

@@ -2,12 +2,6 @@ using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
-public enum Trans_AssassinState
-{
-    Normal = 0,
-    Ready = 1,
-  
-}
 public class Trans_Assassin : MonoBehaviour
 {
     public PlayerController player;

+ 46 - 43
ActionTowerDefense/Assets/Scripts/Spirits/Trans_Invisible.cs

@@ -7,55 +7,58 @@ public class Trans_Invisible : MonoBehaviour
 {
     public Demonic demonic;
     [HideInInspector]
-    public GameObject player;
-    [HideInInspector]
-    public PlayerController playerController;
+    public PlayerController player;
     //public float changeTime;
-    public float addMp;
-    public InvisibleSoulCollector soulCollector;
-    public GameObject soulPrefab;
-    public float distance;
-    public Transform body;
-    public Transform shootPos;
-    public SoulFollowEffect soulFollowEffect;
-    public GameObject smokeEffect;
-    public float interval;
-    [HideInInspector]
-    public Vector3 lastSmokePos;
-    [HideInInspector]
-    public float time;
-    [HideInInspector]
-    public float normalSpeed;
-    public float KMp;
-    public float magnification;
-    public float firstScale;
-    public float addScaleMagnification;
-    public float boomTime;
-    public float addBoomTime;
-    public float maxBoomTime;
-    public float soulMagnification;
+    public bool canInvincible;
+    public float maxFlyHeight;
+
+    //public float addMp;
+    //public InvisibleSoulCollector soulCollector;
+    //public GameObject soulPrefab;
+    //public float distance;
+    //public Transform body;
+    //public Transform shootPos;
+    //public SoulFollowEffect soulFollowEffect;
+    //public GameObject smokeEffect;
+    //public float interval;
+    //[HideInInspector]
+    //public Vector3 lastSmokePos;
+    //[HideInInspector]
+    //public float time;
+    //[HideInInspector]
+    //public float normalSpeed;
+    //public float KMp;
+    //public float magnification;
+    //public float firstScale;
+    //public float addScaleMagnification;
+    //public float boomTime;
+    //public float addBoomTime;
+    //public float maxBoomTime;
+    //public float soulMagnification;
 
     private void Start()
     {
         
-        player = PlayersInput.instance[demonic.playerID].gameObject;
-        playerController = player.GetComponent<PlayerController>();
+        player = transform.GetComponentInParent<PlayerController>();
+        player.canfly = true;
+        player.maxFlyHeight = maxFlyHeight;
+
         //playerController.changeTime = changeTime;
-        playerController.uiHp.gameObject.SetActive(false);
-        playerController.isInvisible = true;
-        playerController.mp += addMp;
-        if (playerController.floatState != 0)
-        {
-            playerController.floatState = 3;
-            player.transform.localEulerAngles = new Vector3(0, 0, 0);
-            
-        }
-        
-        normalSpeed = playerController.moveSpeed;
-        for (int i = 0;i < playerController.beTargetCharacter.Count; i++)
-        {
-            playerController.beTargetCharacter[i].targetCharacter = null;
-        }
+        //playerController.uiHp.gameObject.SetActive(false);
+        //playerController.isInvisible = true;
+        //playerController.mp += addMp;
+        //if (playerController.floatState != 0)
+        //{
+        //    playerController.floatState = 3;
+        //    player.transform.localEulerAngles = new Vector3(0, 0, 0);
+
+        //}
+
+        //normalSpeed = playerController.moveSpeed;
+        //for (int i = 0;i < playerController.beTargetCharacter.Count; i++)
+        //{
+        //    playerController.beTargetCharacter[i].targetCharacter = null;
+        //}
     }
     /*
     private void Update()