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整理plus,[header]下紧接着第一条属性若为hideInInspector,header不显示:(

SZAND\msx_2 1 年之前
父節點
當前提交
0ffa2cc4eb

+ 2 - 2
ActionTowerDefense/Assets/Scripts/Character.cs

@@ -83,14 +83,14 @@ public class Character : MonoBehaviour
     public float invincibleTime;    //无敌时间
 
     [Header("死亡后多久尸体消失")]
+    public float totalDieKeepTime = 2f;
     [HideInInspector]
     public float dieKeepTime;
-    public float totalDieKeepTime = 2f;
 
     [Header("普通攻击信息")]
+    public bool canHitFly;
     [HideInInspector]
     public bool isNonAttack = false;            //无普攻
-    public bool canHitFly;
     public float attackTime;
     public float totalAttack1Time = 0.5f;
     public float totalAttack2Time = 0.5f;

+ 2 - 7
ActionTowerDefense/Assets/Scripts/MoveCharacter.cs

@@ -26,18 +26,13 @@ public class MoveCharacter : Character
     public float moveSpeed = 5;
 
     [Header("ÐéÈõ״̬")]
+    public float totalBeRepelValue;
     [HideInInspector]
     public float beRepelValue;
-    public float totalBeRepelValue;
     [HideInInspector]
     public float weakTime;
     public float totalWeakTime;
     public float weakHitRate = 2;
-    //public float weakUpSpeed = 10f;
-    //public float minHurtKeepTime = 0.2f;
-    //[HideInInspector]
-    //public float hurtKeepTime = 0;
-    //public float hurtChangeVelocity = 1;
 
     [Header("Ò×É˼õÉË")]
     public float easyToGetHit = 0.2f;
@@ -100,9 +95,9 @@ public class MoveCharacter : Character
     public float velocityAddition;
 
     [Header("´«ËÍÃÅ")]
+    public bool haveTransmit;
     [HideInInspector]
     public float transmitTime;
-    public bool haveTransmit;
     public PortalsController portalsController;
 
     private void Awake()

+ 1 - 1
ActionTowerDefense/Assets/Scripts/PlayerController.cs

@@ -120,11 +120,11 @@ public class PlayerController : MoveCharacter
     public float maxFlyHeight;
 
     [Header("召唤属性")]
+    public float totalCacheSummonTime = 0.1f;
     [HideInInspector]
     public float summonTime;
     [HideInInspector]
     public float cacheSummonTime; //无法召唤时按下召唤键不会召唤,手感不好,缓存几帧,在这几帧内落地会立即召唤;
-    public float totalCacheSummonTime = 0.1f;
     [HideInInspector]
     public int cacheSummonId;