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@@ -26,18 +26,13 @@ public class MoveCharacter : Character
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public float moveSpeed = 5;
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public float moveSpeed = 5;
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[Header("ÐéÈõ״̬")]
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[Header("ÐéÈõ״̬")]
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+ public float totalBeRepelValue;
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[HideInInspector]
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[HideInInspector]
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public float beRepelValue;
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public float beRepelValue;
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- public float totalBeRepelValue;
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[HideInInspector]
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[HideInInspector]
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public float weakTime;
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public float weakTime;
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public float totalWeakTime;
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public float totalWeakTime;
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public float weakHitRate = 2;
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public float weakHitRate = 2;
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- //public float weakUpSpeed = 10f;
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- //public float minHurtKeepTime = 0.2f;
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- //[HideInInspector]
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- //public float hurtKeepTime = 0;
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- //public float hurtChangeVelocity = 1;
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[Header("Ò×É˼õÉË")]
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[Header("Ò×É˼õÉË")]
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public float easyToGetHit = 0.2f;
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public float easyToGetHit = 0.2f;
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@@ -100,9 +95,9 @@ public class MoveCharacter : Character
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public float velocityAddition;
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public float velocityAddition;
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[Header("´«ËÍÃÅ")]
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[Header("´«ËÍÃÅ")]
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+ public bool haveTransmit;
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[HideInInspector]
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[HideInInspector]
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public float transmitTime;
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public float transmitTime;
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- public bool haveTransmit;
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public PortalsController portalsController;
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public PortalsController portalsController;
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private void Awake()
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private void Awake()
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