@@ -139,6 +139,10 @@ public class EnemyCreater : MonoBehaviour
return;
}
float TimeInterval = (float)(spawnTime.endTime - spawnTime.startTime) / (spawnTime.num - 1);
+ if (TimeInterval <= 0)
+ {
+ return;
+ }
await Task.Delay((int)(TimeInterval * 1000));