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飞行怪物上升逻辑优化

GrainFull 3 месяцев назад
Родитель
Сommit
1040387d1c

+ 1 - 2
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1014.prefab

@@ -467,7 +467,6 @@ MeshRenderer:
   m_RendererPriority: 0
   m_Materials:
   - {fileID: 2100000, guid: 5593775b4c6e75f4890fefc0df07f5b9, type: 2}
-  - {fileID: 2100000, guid: cd83f82aa01ea144fae3d29d40a9504c, type: 2}
   m_StaticBatchInfo:
     firstSubMesh: 0
     subMeshCount: 0
@@ -1342,7 +1341,7 @@ MonoBehaviour:
       startKeyTime: 1
       endType: 1
       endKeyName: attack_off
-      endKeyTime: 1.8333334
+      endKeyTime: 1.5333
   - aniName: attack_summon
     keys:
     - attackMethod: 0

+ 2 - 2
ActionTowerDefense/Assets/Scripts/Characters/MoveCharacter.cs

@@ -349,14 +349,14 @@ public class MoveCharacter : Character
             if (transform.position.y - flyHeight > 0.1f)
             {
                 Vector3 pos = transform.position;
-                pos.y = Mathf.SmoothDamp(pos.y, flyHeight, ref refspeed, flyUpTime);
+                pos.y = Mathf.SmoothDamp(pos.y, flyHeight+0.3f, ref refspeed, flyUpTime);
                 transform.position = pos;
                 return false;
             }
             else if (transform.position.y - flyHeight < -0.1f)
             {
                 Vector3 pos = transform.position;
-                pos.y = Mathf.SmoothDamp(pos.y, flyHeight, ref refspeed, flyUpTime);
+                pos.y = Mathf.SmoothDamp(pos.y, flyHeight+0.3f, ref refspeed, flyUpTime);
                 transform.position = pos;
                 return false;
             }