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@@ -349,14 +349,14 @@ public class MoveCharacter : Character
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if (transform.position.y - flyHeight > 0.1f)
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{
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Vector3 pos = transform.position;
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- pos.y = Mathf.SmoothDamp(pos.y, flyHeight, ref refspeed, flyUpTime);
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+ pos.y = Mathf.SmoothDamp(pos.y, flyHeight+0.3f, ref refspeed, flyUpTime);
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transform.position = pos;
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return false;
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}
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else if (transform.position.y - flyHeight < -0.1f)
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{
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Vector3 pos = transform.position;
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- pos.y = Mathf.SmoothDamp(pos.y, flyHeight, ref refspeed, flyUpTime);
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+ pos.y = Mathf.SmoothDamp(pos.y, flyHeight+0.3f, ref refspeed, flyUpTime);
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transform.position = pos;
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return false;
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}
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