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@@ -176,6 +176,7 @@ public class PlayerController : MoveCharacter
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//光球
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//光球
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public GameObject photosphereObj;
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public GameObject photosphereObj;
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//攻击力
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//攻击力
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+ public float addAttack; //0-1的小数
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public GameObject attackEffect;
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public GameObject attackEffect;
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//泰山压顶
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//泰山压顶
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public GameObject mountain;
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public GameObject mountain;
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@@ -760,7 +761,6 @@ public class PlayerController : MoveCharacter
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}
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}
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}
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}
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demonic.player = this;
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demonic.player = this;
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- demonic.totalHp = (int)(TranSize(dienum) * demonic.totalHp);
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demonic.Init();
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demonic.Init();
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int order = prefab.GetComponent<Demonic>().baseSortingOrder + demonicDic[demonic.id].Count;
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int order = prefab.GetComponent<Demonic>().baseSortingOrder + demonicDic[demonic.id].Count;
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demonic.SetSortingOrder(order);
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demonic.SetSortingOrder(order);
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