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@@ -236,44 +236,59 @@ public class SpiritSystem : MonoBehaviour
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switch (id)
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{
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case 0:
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- if (s1.hasSpirits > 0)
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+ if (s1.ultimateTimes[curCard1]==0)
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{
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- s1.hasSpirits--;
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- for (int i = curCard1; i < s1.hasSpirits; i++)
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+ if (s1.hasSpirits > 0)
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{
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- player1cards[i].sprite = player1cards[i + 1].sprite;
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- s1.ownSpirits[i] = s1.ownSpirits[i + 1];
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- s1.ultimateTimes[i] = s1.ultimateTimes[i + 1];
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- s1.hps[i] = s1.hps[i + 1];
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+ s1.hasSpirits--;
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+ for (int i = curCard1; i < s1.hasSpirits; i++)
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+ {
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+ player1cards[i].sprite = player1cards[i + 1].sprite;
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+ s1.ownSpirits[i] = s1.ownSpirits[i + 1];
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+ s1.ultimateTimes[i] = s1.ultimateTimes[i + 1];
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+ s1.hps[i] = s1.hps[i + 1];
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+ }
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+ tranHp1 = s1.hps[0];
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+ player1cards[s1.hasSpirits].sprite = NoneHead;
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+ s1.ownSpirits[s1.hasSpirits] = Spirits.SpiritType.None;
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+ s1.currentSpirit = s1.ownSpirits[0];
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+ choose1.transform.position = player1cards[0].transform.position;
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+ P1nums[s1.hasSpirits].gameObject.SetActive(false);
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+ curCard1 = 0;
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}
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- tranHp1 = s1.hps[0];
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- player1cards[s1.hasSpirits].sprite = NoneHead;
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- s1.ownSpirits[s1.hasSpirits] = Spirits.SpiritType.None;
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- s1.currentSpirit = s1.ownSpirits[0];
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- choose1.transform.position = player1cards[0].transform.position;
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- P1nums[s1.hasSpirits].gameObject.SetActive(false);
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- curCard1 = 0;
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+ }
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+ else
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+ {
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+ P1nums[curCard1].text = s1.ultimateTimes[curCard1].ToString();
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}
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break;
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case 1:
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- if (s2.hasSpirits > 0)
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+ if (s2.ultimateTimes[curCard2] == 0)
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{
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- s2.hasSpirits--;
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- for (int i = curCard2; i < s2.hasSpirits; i++)
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+ if (s2.hasSpirits > 0)
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{
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- player2cards[i].sprite = player2cards[i + 1].sprite;
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- s2.ownSpirits[i] = s2.ownSpirits[i + 1];
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- s2.ultimateTimes[i] = s2.ultimateTimes[i + 1];
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- s2.hps[i] = s2.hps[i + 1];
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+ s2.hasSpirits--;
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+ for (int i = curCard2; i < s2.hasSpirits; i++)
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+ {
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+ player2cards[i].sprite = player2cards[i + 1].sprite;
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+ s2.ownSpirits[i] = s2.ownSpirits[i + 1];
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+ s2.ultimateTimes[i] = s2.ultimateTimes[i + 1];
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+ s2.hps[i] = s2.hps[i + 1];
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+ }
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+ tranHp2 = s2.hps[0];
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+ player2cards[s2.hasSpirits].sprite = NoneHead;
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+ s2.ownSpirits[s2.hasSpirits] = Spirits.SpiritType.None;
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+ s2.currentSpirit = s2.ownSpirits[0];
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+ choose2.transform.position = player2cards[0].transform.position;
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+ P2nums[s2.hasSpirits].gameObject.SetActive(false);
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+ curCard2 = 0;
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}
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- tranHp2 = s2.hps[0];
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- player2cards[s2.hasSpirits].sprite = NoneHead;
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- s2.ownSpirits[s2.hasSpirits] = Spirits.SpiritType.None;
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- s2.currentSpirit = s2.ownSpirits[0];
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- choose2.transform.position = player2cards[0].transform.position;
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- P2nums[s2.hasSpirits].gameObject.SetActive(false);
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- curCard2 = 0;
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}
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+ else
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+ {
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+ P2nums[curCard2].text = s2.ultimateTimes[curCard2].ToString();
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+ }
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+
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break;
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default:
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break;
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@@ -405,6 +420,7 @@ public class SpiritSystem : MonoBehaviour
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private void Update()
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{
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+ //print(p1Spirits.ultimateTimes[curCard1]);
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if (isP1Out)
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{
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playerUIout(0);
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