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@@ -163,8 +163,8 @@ public class PlayerController : MoveCharacter
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private int nowConductButton = -1; //现在按下的指挥键(0.J/1.K/2.L/-1.无)
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private int cacheConductId;
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[Header("召唤相应时间")] [Tooltip("在此时间内松手为召唤")] public float totalCacheSummonTime;
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- [Header("指挥相应时间")] [Tooltip("在此时间以外松手为指挥")] public float[] canConductTime;
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- [Header("指挥技能")] [Tooltip("选择相应的指挥技能")] public ConductSkills[] conductSkills;
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+ [Header("融魂相应时间")] [Tooltip("在此时间以外松手为融魂")] public float[] canConductTime;
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+ [Header("融魂技")] [Tooltip("选择相应的融魂技能")] public ConductSkills[] conductSkills;
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public bool[] conductCanRelease; //能否进入指挥技蓄力状态
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public ConductReadyTip conductReadyTip; //指挥技就绪
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private bool isReadyConduct;
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