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@@ -145,11 +145,15 @@ public class Trans_Invisible : MonoBehaviour
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}
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}
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void AttackK()
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void AttackK()
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{
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{
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- playerController.mp -= KMp;
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- GameObject smoke = Instantiate(smokeEffect);
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- smoke.transform.position = transform.position;
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- lastSmokePos = transform.position;
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- time = 0;
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+ if(playerController.mp >= KMp)
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+ {
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+ playerController.mp -= KMp;
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+ GameObject smoke = Instantiate(smokeEffect);
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+ smoke.transform.position = transform.position;
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+ lastSmokePos = transform.position;
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+ time = 0;
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+ }
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+
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}
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}
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