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@@ -1021,6 +1021,7 @@ public class GameMapEditor : EditorWindow
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newSpawnTime.startTime = EditorGUILayout.IntField("Start Time", layer.spawnTimes[spawnTimeIndex].startTime);
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newSpawnTime.endTime = EditorGUILayout.IntField("End Time", layer.spawnTimes[spawnTimeIndex].endTime);
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newSpawnTime.num = EditorGUILayout.IntField("Number", layer.spawnTimes[spawnTimeIndex].num);
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+ newSpawnTimes[i] = newSpawnTime;
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spawnTimeIndex++;
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break;
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}
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@@ -1033,6 +1034,7 @@ public class GameMapEditor : EditorWindow
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newSpawnTime.startTime = EditorGUILayout.IntField("Start Time", 0);
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newSpawnTime.endTime = EditorGUILayout.IntField("End Time", 0);
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newSpawnTime.num = EditorGUILayout.IntField("Number", 1);
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+ newSpawnTimes[i] = newSpawnTime;
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spawnTimeIndex++;
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break;
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}
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