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武士_箭

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   m_MirrorParameter: 
   m_CycleOffsetParameter: 
   m_TimeParameter: 
+--- !u!1102 &-3458128267589243066
+AnimatorState:
+  serializedVersion: 6
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: attack_summon
+  m_Speed: 1
+  m_CycleOffset: 0
+  m_Transitions: []
+  m_StateMachineBehaviours: []
+  m_Position: {x: 50, y: 50, z: 0}
+  m_IKOnFeet: 0
+  m_WriteDefaultValues: 1
+  m_Mirror: 0
+  m_SpeedParameterActive: 0
+  m_MirrorParameterActive: 0
+  m_CycleOffsetParameterActive: 0
+  m_TimeParameterActive: 0
+  m_Motion: {fileID: -3180783046631565872}
+  m_Tag: 
+  m_SpeedParameter: 
+  m_MirrorParameter: 
+  m_CycleOffsetParameter: 
+  m_TimeParameter: 
 --- !u!74 &-3180783046631565872
 AnimationClip:
   m_ObjectHideFlags: 0
@@ -509,6 +585,58 @@ AnimationClip:
     floatParameter: 0
     intParameter: 0
     messageOptions: 1
+--- !u!1102 &-1511930523222937456
+AnimatorState:
+  serializedVersion: 6
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: attack_march
+  m_Speed: 1
+  m_CycleOffset: 0
+  m_Transitions: []
+  m_StateMachineBehaviours: []
+  m_Position: {x: 50, y: 50, z: 0}
+  m_IKOnFeet: 0
+  m_WriteDefaultValues: 1
+  m_Mirror: 0
+  m_SpeedParameterActive: 0
+  m_MirrorParameterActive: 0
+  m_CycleOffsetParameterActive: 0
+  m_TimeParameterActive: 0
+  m_Motion: {fileID: -4104603159550727395}
+  m_Tag: 
+  m_SpeedParameter: 
+  m_MirrorParameter: 
+  m_CycleOffsetParameter: 
+  m_TimeParameter: 
+--- !u!1102 &-1166795386382749684
+AnimatorState:
+  serializedVersion: 6
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: walk
+  m_Speed: 1
+  m_CycleOffset: 0
+  m_Transitions: []
+  m_StateMachineBehaviours: []
+  m_Position: {x: 50, y: 50, z: 0}
+  m_IKOnFeet: 0
+  m_WriteDefaultValues: 1
+  m_Mirror: 0
+  m_SpeedParameterActive: 0
+  m_MirrorParameterActive: 0
+  m_CycleOffsetParameterActive: 0
+  m_TimeParameterActive: 0
+  m_Motion: {fileID: -4021955193444407406}
+  m_Tag: 
+  m_SpeedParameter: 
+  m_MirrorParameter: 
+  m_CycleOffsetParameter: 
+  m_TimeParameter: 
 --- !u!1102 &-865923096564728624
 AnimatorState:
   serializedVersion: 6
@@ -565,7 +693,7 @@ AnimatorController:
     m_Behaviours: []
     m_BlendingMode: 0
     m_SyncedLayerIndex: -1
-    m_DefaultWeight: 0
+    m_DefaultWeight: 1
     m_IKPass: 0
     m_SyncedLayerAffectsTiming: 0
     m_Controller: {fileID: 9100000}
@@ -640,7 +768,7 @@ AnimationClip:
     m_Level: 0
     m_CycleOffset: 0
     m_HasAdditiveReferencePose: 0
-    m_LoopTime: 0
+    m_LoopTime: 1
     m_LoopBlend: 0
     m_LoopBlendOrientation: 0
     m_LoopBlendPositionY: 0
@@ -655,6 +783,58 @@ AnimationClip:
   m_HasGenericRootTransform: 0
   m_HasMotionFloatCurves: 0
   m_Events: []
+--- !u!1102 &2239965117360014408
+AnimatorState:
+  serializedVersion: 6
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: die
+  m_Speed: 1
+  m_CycleOffset: 0
+  m_Transitions: []
+  m_StateMachineBehaviours: []
+  m_Position: {x: 50, y: 50, z: 0}
+  m_IKOnFeet: 0
+  m_WriteDefaultValues: 1
+  m_Mirror: 0
+  m_SpeedParameterActive: 0
+  m_MirrorParameterActive: 0
+  m_CycleOffsetParameterActive: 0
+  m_TimeParameterActive: 0
+  m_Motion: {fileID: 6047995342156317653}
+  m_Tag: 
+  m_SpeedParameter: 
+  m_MirrorParameter: 
+  m_CycleOffsetParameter: 
+  m_TimeParameter: 
+--- !u!1102 &2587972713185254639
+AnimatorState:
+  serializedVersion: 6
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: idle
+  m_Speed: 1
+  m_CycleOffset: 0
+  m_Transitions: []
+  m_StateMachineBehaviours: []
+  m_Position: {x: 50, y: 50, z: 0}
+  m_IKOnFeet: 0
+  m_WriteDefaultValues: 1
+  m_Mirror: 0
+  m_SpeedParameterActive: 0
+  m_MirrorParameterActive: 0
+  m_CycleOffsetParameterActive: 0
+  m_TimeParameterActive: 0
+  m_Motion: {fileID: 833957285237508786}
+  m_Tag: 
+  m_SpeedParameter: 
+  m_MirrorParameter: 
+  m_CycleOffsetParameter: 
+  m_TimeParameter: 
 --- !u!1102 &2831751053360765848
 AnimatorState:
   serializedVersion: 6
@@ -707,6 +887,32 @@ AnimatorState:
   m_MirrorParameter: 
   m_CycleOffsetParameter: 
   m_TimeParameter: 
+--- !u!1102 &3572532786062469836
+AnimatorState:
+  serializedVersion: 6
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: hitted_back
+  m_Speed: 1
+  m_CycleOffset: 0
+  m_Transitions: []
+  m_StateMachineBehaviours: []
+  m_Position: {x: 50, y: 50, z: 0}
+  m_IKOnFeet: 0
+  m_WriteDefaultValues: 1
+  m_Mirror: 0
+  m_SpeedParameterActive: 0
+  m_MirrorParameterActive: 0
+  m_CycleOffsetParameterActive: 0
+  m_TimeParameterActive: 0
+  m_Motion: {fileID: -8678862665447870137}
+  m_Tag: 
+  m_SpeedParameter: 
+  m_MirrorParameter: 
+  m_CycleOffsetParameter: 
+  m_TimeParameter: 
 --- !u!74 &4532849844923918268
 AnimationClip:
   m_ObjectHideFlags: 0
@@ -778,7 +984,7 @@ AnimationClip:
     m_Level: 0
     m_CycleOffset: 0
     m_HasAdditiveReferencePose: 0
-    m_LoopTime: 0
+    m_LoopTime: 1
     m_LoopBlend: 0
     m_LoopBlendOrientation: 0
     m_LoopBlendPositionY: 0
@@ -793,6 +999,32 @@ AnimationClip:
   m_HasGenericRootTransform: 0
   m_HasMotionFloatCurves: 0
   m_Events: []
+--- !u!1102 &5529697297229498969
+AnimatorState:
+  serializedVersion: 6
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: weak
+  m_Speed: 1
+  m_CycleOffset: 0
+  m_Transitions: []
+  m_StateMachineBehaviours: []
+  m_Position: {x: 50, y: 50, z: 0}
+  m_IKOnFeet: 0
+  m_WriteDefaultValues: 1
+  m_Mirror: 0
+  m_SpeedParameterActive: 0
+  m_MirrorParameterActive: 0
+  m_CycleOffsetParameterActive: 0
+  m_TimeParameterActive: 0
+  m_Motion: {fileID: 4532849844923918268}
+  m_Tag: 
+  m_SpeedParameter: 
+  m_MirrorParameter: 
+  m_CycleOffsetParameter: 
+  m_TimeParameter: 
 --- !u!74 &6047995342156317653
 AnimationClip:
   m_ObjectHideFlags: 0

+ 3 - 1
ActionTowerDefense/Assets/Resources/Spine/Enemy_Samurai _arrow/Enemy_Samurai_arrow_Material.mat

@@ -8,7 +8,7 @@ Material:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: Enemy_Samurai_arrow_Material
-  m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
+  m_Shader: {fileID: 4800000, guid: 45495790b394f894a967dbf44489b57b, type: 3}
   m_ValidKeywords: []
   m_InvalidKeywords:
   - _USE8NEIGHBOURHOOD_ON
@@ -29,6 +29,7 @@ Material:
     m_Floats:
     - _Cutoff: 0.1
     - _Fill: 0
+    - _FillPhase: 0
     - _OutlineMipLevel: 0
     - _OutlineOpaqueAlpha: 1
     - _OutlineReferenceTexWidth: 1024
@@ -41,5 +42,6 @@ Material:
     - _Use8Neighbourhood: 1
     - _UseScreenSpaceOutlineWidth: 0
     m_Colors:
+    - _FillColor: {r: 1, g: 1, b: 1, a: 1}
     - _OutlineColor: {r: 1, g: 1, b: 0, a: 1}
   m_BuildTextureStacks: []

+ 1 - 1
ActionTowerDefense/Assets/Scripts/Characters/AttackController.cs

@@ -416,7 +416,7 @@ public class AttackController : MonoBehaviour
                 attackTrigger.isShoot = true;
                 break;
             case AttackType.Special:
-                curAttackMethod.skill.Attack();
+                //curAttackMethod.skill.Attack();
                 break;
             default:
                 break;

+ 1 - 1
ActionTowerDefense/Assets/Scripts/Skills/MultiShot.cs

@@ -44,7 +44,7 @@ public class MultiShot : SpecialSkills
             }
             ang = ang / 180 * Mathf.PI;
             Vector3 dir = new Vector3(Mathf.Cos(ang), Mathf.Sin(ang), 0);
-            obj.GetComponent<Bullet>().BeShoot(owner, owner.transform.position + Vector3.up, dir, false);
+            obj.GetComponent<Bullet>().BeShoot(owner, transform.position, dir, false);
             arrowController.Initialize(gravity, speed);
         }
     }

+ 2 - 2
ActionTowerDefense/GenerateDatas/json/cfgcreateenemy0.json

@@ -1159,7 +1159,7 @@
     "WaveTime": 0,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "白鹭_远",
+    "EnemyName": "武士_箭",
     "Position": [
       54,
       1
@@ -1169,7 +1169,7 @@
     "Count": 1,
     "AttackRatio": 1,
     "SpeedRatio": 1,
-    "HPRatio": 100,
+    "HPRatio": 1,
     "ArmorRatio": 1,
     "ArmorPiercingRatio": 1
   }

+ 9 - 9
ActionTowerDefense/GenerateDatas/json/cfgcreateenemy1.json

@@ -599,7 +599,7 @@
     "WaveTime": 0,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -639,7 +639,7 @@
     "WaveTime": 0,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -719,7 +719,7 @@
     "WaveTime": 0,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -759,7 +759,7 @@
     "WaveTime": 0,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -819,7 +819,7 @@
     "WaveTime": 0,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -859,7 +859,7 @@
     "WaveTime": 0,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -899,7 +899,7 @@
     "WaveTime": 0,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -939,7 +939,7 @@
     "WaveTime": 0,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -979,7 +979,7 @@
     "WaveTime": 0,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1

+ 10 - 10
ActionTowerDefense/GenerateDatas/json/cfgcreateenemy6.json

@@ -459,7 +459,7 @@
     "WaveTime": 0,
     "BuildingID": "塔1",
     "BuildingHP": 99,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -499,7 +499,7 @@
     "WaveTime": 0,
     "BuildingID": "塔1",
     "BuildingHP": 50,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -559,7 +559,7 @@
     "WaveTime": 0,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -599,7 +599,7 @@
     "WaveTime": 15,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -639,7 +639,7 @@
     "WaveTime": 15,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -699,7 +699,7 @@
     "WaveTime": 15,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -739,7 +739,7 @@
     "WaveTime": 15,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -779,7 +779,7 @@
     "WaveTime": 15,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -819,7 +819,7 @@
     "WaveTime": 15,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1
@@ -859,7 +859,7 @@
     "WaveTime": 15,
     "BuildingID": "",
     "BuildingHP": 0,
-    "EnemyName": "道士",
+    "EnemyName": "武士_箭",
     "Position": [
       56,
       1

+ 18 - 0
ActionTowerDefense/GenerateDatas/json/cfgenemy.json

@@ -89,6 +89,24 @@
     "MinMoveSpeed": 1,
     "MaxMoveSpeed": 3
   },
+  {
+    "Name": "武士_箭",
+    "SpriteName": "Samurai_arrow_icon",
+    "Color": "#FFFFFF",
+    "Type": "Enemy",
+    "EnemyPrefab": "Enemy_Samurai_arrow",
+    "Radius": [
+      1,
+      1
+    ],
+    "HP": 100,
+    "AttackSummon": 0,
+    "AttackMarch": [
+      5
+    ],
+    "MinMoveSpeed": 2,
+    "MaxMoveSpeed": 6
+  },
   {
     "Name": "小猫忍者_刀",
     "SpriteName": "Catninja_Blade_icon",

BIN
ActionTowerDefense/Luban/Config/Datas/EnemyCreater/出怪表0.xlsx


BIN
ActionTowerDefense/Luban/Config/Datas/EnemyCreater/出怪表1.xlsx


BIN
ActionTowerDefense/Luban/Config/Datas/EnemyCreater/出怪表6.xlsx


BIN
ActionTowerDefense/Luban/Config/Datas/怪物表.xlsx