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@@ -51,7 +51,7 @@ public class Enemy : MoveCharacter
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public float attackRatio;
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public float attackRatio;
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[Header("µôÂä»ê")]
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[Header("µôÂä»ê")]
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- public int dropSoulMax = 1;
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+ public int dropSoulMax = 3;
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public int dropSoulMin = 1;
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public int dropSoulMin = 1;
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public float dropSoulAngle = 60f;
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public float dropSoulAngle = 60f;
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