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@@ -299,14 +299,7 @@ public class MoveCharacter : Character
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hp -= damageData;
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//敌方士兵受起手式伤害/我方士兵受伤 闪白
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- if(attackFrom.CompareTag("Demonic") && attackInfo.attackMethod_Type == AttackMethod_Type.Attack_Summon)
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- {
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- beHitTrigger.JudgeTurnWhite(true, this);
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- }
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- else
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- {
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- beHitTrigger.JudgeTurnWhite(false, this);
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- }
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+ beHitTrigger.JudgeTurnWhite(attackInfo.isDemSummon, this);
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//击中特效(如果有的话)
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if (attackInfo.effect)
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