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@@ -45,7 +45,6 @@ public class PlayerController : MoveCharacter
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private Spirits spirits;
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private Spirits spirits;
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public Collider soulCollector;
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public Collider soulCollector;
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public SkeletonMecanim skeletonMecanim;
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public SkeletonMecanim skeletonMecanim;
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- public SkeletonDataAsset[] playerSpine;
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private SpiritSystem spiritSystem;
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private SpiritSystem spiritSystem;
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[Header("Ѫ")]
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[Header("Ѫ")]
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@@ -441,7 +440,6 @@ public class PlayerController : MoveCharacter
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default:
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default:
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break;
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break;
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}
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}
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- skeletonMecanim.skeletonDataAsset = playerSpine[playerId];
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demonicDic = new Dictionary<int, List<Demonic>>();
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demonicDic = new Dictionary<int, List<Demonic>>();
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for (int i = 0; i < 5; i++)
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for (int i = 0; i < 5; i++)
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{
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{
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