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@@ -292,53 +292,23 @@ public class EnemyCreater : MonoBehaviour
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public int MaxSoldierLevel()
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public int MaxSoldierLevel()
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{
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{
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SoldierEXP.SingleSoldierEXP[] singleSoldierEXP = soldierEXP.ssexp;
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SoldierEXP.SingleSoldierEXP[] singleSoldierEXP = soldierEXP.ssexp;
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- if (singleSoldierEXP[0].level == singleSoldierEXP[1].level)
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- {
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- if (singleSoldierEXP[1].level == singleSoldierEXP[2].level)
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- {
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- return Random.Range(0, 3);
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- }
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- else
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- {
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- return Random.Range(0, 2);
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- }
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- }
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- else
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- {
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- if (singleSoldierEXP[1].level == singleSoldierEXP[2].level)
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- {
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- return Random.Range(1, 3);
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- }
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- else if (singleSoldierEXP[0].level == singleSoldierEXP[2].level)
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- {
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- return Random.Range(0, 2) == 0 ? 0 : 2;
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- }
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- else
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- {
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- if (singleSoldierEXP[1].level > singleSoldierEXP[0].level)
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- {
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- if (singleSoldierEXP[2].level > singleSoldierEXP[1].level)
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- {
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- return 2;
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- }
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- else
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- {
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- return 1;
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- }
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- }
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- else
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- {
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- if (singleSoldierEXP[2].level > singleSoldierEXP[0].level)
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- {
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- return 2;
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- }
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- else
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- {
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- return 0;
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- }
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- }
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- }
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- }
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+ int a = singleSoldierEXP[0].level;
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+ int b = singleSoldierEXP[1].level;
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+ int c = singleSoldierEXP[2].level;
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+ int max = Mathf.Max(a, Mathf.Max(b, c)); // 先找到最大值
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+
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+ // 收集所有等于最大值的变量名(可能有多个)
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+ List<int> maxVariables = new List<int>();
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+
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+ if (a == max) maxVariables.Add(0);
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+ if (b == max) maxVariables.Add(1);
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+ if (c == max) maxVariables.Add(2);
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+
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+ // 随机选择一个(如果有多个最大值)
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+
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+ int maxID = maxVariables[Random.Range(0, maxVariables.Count)];
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+ Debug.Log($"等级:{a};{b};{c},取{maxID}");
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+ return maxID;
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}
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}
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public GameObject CreateEnemy(SingleCreateEnemyConfig cfgCreateEnemy, Vector3 pos, bool active = false)
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public GameObject CreateEnemy(SingleCreateEnemyConfig cfgCreateEnemy, Vector3 pos, bool active = false)
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