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修复打包时报错问题

WGL 4 months ago
parent
commit
1e08257eb3

+ 0 - 0
ActionTowerDefense/Assets/E ADADditor.meta → ActionTowerDefense/Assets/Editor.meta


+ 0 - 0
ActionTowerDefense/Assets/E ADADditor/ReadOnlyDrawer.cs → ActionTowerDefense/Assets/Editor/ReadOnlyDrawer.cs


+ 0 - 0
ActionTowerDefense/Assets/E ADADditor/ReadOnlyDrawer.cs.meta → ActionTowerDefense/Assets/Editor/ReadOnlyDrawer.cs.meta


+ 0 - 0
ActionTowerDefense/Assets/E ADADditor/SkeletonDataReader.cs → ActionTowerDefense/Assets/Editor/SkeletonDataReader.cs


+ 0 - 0
ActionTowerDefense/Assets/E ADADditor/SkeletonDataReader.cs.meta → ActionTowerDefense/Assets/Editor/SkeletonDataReader.cs.meta


+ 0 - 0
ActionTowerDefense/Assets/E ADADditor/SpineSettings.asset → ActionTowerDefense/Assets/Editor/SpineSettings.asset


+ 0 - 0
ActionTowerDefense/Assets/E ADADditor/SpineSettings.asset.meta → ActionTowerDefense/Assets/Editor/SpineSettings.asset.meta


+ 1 - 1
ActionTowerDefense/Assets/GameLevelEditor/GAAWCITY/TimelineUI/meaf75/UiCalendarWindow.cs

@@ -206,5 +206,5 @@ namespace TimelineViewer
             RepaintWindow();
         }
     }
+}
 #endif
-}

+ 20 - 0
ActionTowerDefense/Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/AOTGenerationConfig.asset

@@ -0,0 +1,20 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 1726182683, guid: a4865f1ab4504ed8a368670db22f409c, type: 3}
+  m_Name: AOTGenerationConfig
+  m_EditorClassIdentifier: 
+  automateBeforeBuilds: 0
+  deleteDllAfterBuilds: 1
+  AutomateForAllAOTPlatforms: 1
+  automateForPlatforms: 0900000014000000
+  lastScan: 0
+  supportSerializedTypes: []

+ 8 - 0
ActionTowerDefense/Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/AOTGenerationConfig.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 55982bc55bbbacb438802cefec7c6e00
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 11400000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 15 - 0
ActionTowerDefense/Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/ImportSettingsConfig.asset

@@ -0,0 +1,15 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 0}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 188390376, guid: a4865f1ab4504ed8a368670db22f409c, type: 3}
+  m_Name: ImportSettingsConfig
+  m_EditorClassIdentifier: 
+  automateBeforeBuild: 1

+ 8 - 0
ActionTowerDefense/Assets/Plugins/Sirenix/Odin Inspector/Config/Editor/ImportSettingsConfig.asset.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b3b3c3aa55686b3419c1bbd801bc79d3
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 11400000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 0 - 1
ActionTowerDefense/Assets/Scripts/Characters/Enemy.cs

@@ -4,7 +4,6 @@ using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using Base.Common;
-using UnityEditor.SceneManagement;
 using Sirenix.OdinInspector;
 
 public enum TargetType