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把行军式与起手式伤害暴露出来,暂时统一调整为3

HY-LSZNWIN10\Administrator 2 tygodni temu
rodzic
commit
1e84f0a4da

+ 2 - 1
ActionTowerDefense/Assets/Scripts/Characters/Demonic.cs

@@ -31,6 +31,7 @@ public class Demonic : MoveCharacter
     private bool isFreeze;              //¶³½árb
     public DemoicTag demoicTags;
     public int ownDamageScale;
+    public float damageRadio = 3;
 
     [Header("Ëø»êËþ")]
     public bool isReturnSoulTower;
@@ -900,7 +901,7 @@ public class Demonic : MoveCharacter
         for (int i = 0; i < attackController.attackMethod_march.Length; i++)
         {
             AttackInfo attackInfo = attackController.attackMethod_march[i].attackInfo;
-            attackInfo.damage = (int)(attackController.attackMethod_summon[i].attackInfo.damage/5f);
+            attackInfo.damage = (int)(attackController.attackMethod_summon[i].attackInfo.damage/damageRadio);
             if (attackInfo.damage < 1) attackInfo.damage = 1;
         }
     }