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@@ -31,6 +31,7 @@ public class Demonic : MoveCharacter
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private bool isFreeze; //¶³½árb
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private bool isFreeze; //¶³½árb
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public DemoicTag demoicTags;
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public DemoicTag demoicTags;
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public int ownDamageScale;
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public int ownDamageScale;
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+ public float damageRadio = 3;
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[Header("Ëø»êËþ")]
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[Header("Ëø»êËþ")]
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public bool isReturnSoulTower;
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public bool isReturnSoulTower;
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@@ -900,7 +901,7 @@ public class Demonic : MoveCharacter
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for (int i = 0; i < attackController.attackMethod_march.Length; i++)
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for (int i = 0; i < attackController.attackMethod_march.Length; i++)
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{
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{
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AttackInfo attackInfo = attackController.attackMethod_march[i].attackInfo;
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AttackInfo attackInfo = attackController.attackMethod_march[i].attackInfo;
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- attackInfo.damage = (int)(attackController.attackMethod_summon[i].attackInfo.damage/5f);
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+ attackInfo.damage = (int)(attackController.attackMethod_summon[i].attackInfo.damage/damageRadio);
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if (attackInfo.damage < 1) attackInfo.damage = 1;
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if (attackInfo.damage < 1) attackInfo.damage = 1;
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}
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}
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}
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}
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