@@ -327,6 +327,8 @@ public class MoveCharacter : Character
}
+ public float easyToGetHit = 0.2f;
+
public override void BeHit(int damage, Vector3 force, bool changeHurt, float repelValue)
{
if (!isTran)
@@ -341,6 +343,10 @@ public class MoveCharacter : Character
return;
+ if (isFloat)
+ {
+ damage = (int)((1 + easyToGetHit) * damage);
+ }
hp -= damage;
uiHp.Show(hp, totalHp);
if (hp <= 0)