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传参again

wgl 6 luni în urmă
părinte
comite
1fa7601b50

+ 0 - 3
ActionTowerDefense/Assets/Scripts/Characters/BeHitTrigger.cs

@@ -8,9 +8,6 @@ public class BeHitTrigger : MonoBehaviour
 {
     public Character owner;
     public int attackerID;      //攻击方
-    public int frame;
-    public int hitStunTime;
-
 
     [Header("当前X值(攻击值-抗击打值)")]
     [DisplayOnly]

+ 4 - 1
ActionTowerDefense/Assets/Scripts/Characters/HitFeedbackSystem.cs

@@ -8,11 +8,14 @@ public class HitFeedbackSystem : MonoBehaviour
     private Character character;
 
     //¶ÙÖ¡
-    private int freezeFrame;
+    public int freezeFrame;
     [HideInInspector]
     public bool isFreeze;
     private RigidbodyConstraints origRC;
 
+    public int hitStunTime;
+
+
     private void Awake()
     {
         character = GetComponentInParent<MoveCharacter>();