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@@ -8,11 +8,14 @@ public class HitFeedbackSystem : MonoBehaviour
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private Character character;
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private Character character;
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//¶ÙÖ¡
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//¶ÙÖ¡
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- private int freezeFrame;
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+ public int freezeFrame;
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[HideInInspector]
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[HideInInspector]
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public bool isFreeze;
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public bool isFreeze;
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private RigidbodyConstraints origRC;
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private RigidbodyConstraints origRC;
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+ public int hitStunTime;
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+
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+
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private void Awake()
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private void Awake()
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{
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{
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character = GetComponentInParent<MoveCharacter>();
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character = GetComponentInParent<MoveCharacter>();
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