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@@ -12,7 +12,7 @@ public class chargeDownward : MonoBehaviour
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private AttackController attackController;
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private Rigidbody rb;
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public SearchTrigger searchTrigger;
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- BeSearchTrigger cloest = null;
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+ private BeSearchTrigger cloest = null;
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private float cloestX = 0;
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[Header("ÒÆ¶¯²ÎÊý")]
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@@ -76,6 +76,16 @@ public class chargeDownward : MonoBehaviour
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{
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if (owner.state != CharacterState.Attack)
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{
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+ if (owner.state != CharacterState.FramePause || owner.state != CharacterState.HitStun)
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+ {
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+ canDash = true;
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+ IsDashing = false;
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+ isBreaking = false;
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+ IsRising = false;
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+ isFind = true;
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+ cloest = null;
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+ currentState = MovementState.Idle;
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+ }
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//StopAllMovements();
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if (owner.state == CharacterState.Rise)
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{
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