SZAND\msx_2 преди 1 година
родител
ревизия
20ed49afca
променени са 2 файла, в които са добавени 8 реда и са изтрити 8 реда
  1. 4 4
      ActionTowerDefense/Assets/Resources/Prefab/Player.prefab
  2. 4 4
      ActionTowerDefense/Assets/Scripts/PlayerController.cs

+ 4 - 4
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -852,10 +852,10 @@ MonoBehaviour:
   outlineMats:
   - {fileID: 2100000, guid: 81069b2e594d94340983febc6c5ff9b3, type: 2}
   changePrefabs:
-  - {fileID: 0}
-  - {fileID: 0}
-  - {fileID: 0}
-  - {fileID: 0}
+  - {fileID: 8639832132491289359, guid: b924426f768fd34418c3332de33d391a, type: 3}
+  - {fileID: 2437299196472462361, guid: 00861cbb6651ced4a85013d35a07b3e6, type: 3}
+  - {fileID: 5440846222648032759, guid: 1d487061d2e4ceb409a42daadf985eec, type: 3}
+  - {fileID: 2437299196472462361, guid: 0e7e5e45ddc25b641963c78f68b041b8, type: 3}
   changeTime: 0
   demonicPrefabs:
   - {fileID: 8639832132491289359, guid: 4c2987691cdb47040b3a55ff928803c3, type: 3}

+ 4 - 4
ActionTowerDefense/Assets/Scripts/PlayerController.cs

@@ -37,7 +37,7 @@ public class PlayerController : MoveCharacter
     private GameObject spiritObj;   //当前变身的对象
     private int endChange = 0;
     public float changeTime;        //变身时长
-    private float pastTime;
+    private float pastChangeTime;
 
     public List<GameObject> demonicPrefabs;
     public List<Vector3> demonicSummonPos;
@@ -333,12 +333,12 @@ public class PlayerController : MoveCharacter
         }
         if (endChange != 0)
         {
-            pastTime += Time.deltaTime;
-            if (pastTime >= changeTime)
+            pastChangeTime += Time.deltaTime;
+            if (pastChangeTime >= changeTime)
             {
                 Transfiguration(endChange);
                 endChange = 0;
-                pastTime = 0;
+                pastChangeTime = 0;
             }
         }
     }