SZAND\msx_2 пре 1 година
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2162be29f4

+ 1 - 0
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

@@ -842,6 +842,7 @@ MonoBehaviour:
   - {fileID: 8639832132491289359, guid: 4c2987691cdb47040b3a55ff928803c3, type: 3}
   - {fileID: 5440846222648032759, guid: 05825e721b2832f478f66e78daed901f, type: 3}
   - {fileID: 2437299196472462361, guid: a429663f5ce3055459229a7eddc06c58, type: 3}
+  - {fileID: 8639832132491289359, guid: 44821b04b647bf84eb8b3ff69cf72c27, type: 3}
   demonicSummonPos:
   - {x: -1, y: 0, z: 0}
   - {x: -1, y: 0, z: 0}

+ 0 - 36
ActionTowerDefense/Assets/Scenes/SampleScene.unity

@@ -572,8 +572,6 @@ GameObject:
   - component: {fileID: 519420032}
   - component: {fileID: 519420031}
   - component: {fileID: 519420029}
-  - component: {fileID: 519420033}
-  - component: {fileID: 519420034}
   m_Layer: 0
   m_Name: Main Camera
   m_TagString: MainCamera
@@ -647,40 +645,6 @@ Transform:
   m_Father: {fileID: 1055802830}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: -7.831, y: 0, z: 0}
---- !u!114 &519420033
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 519420028}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 584ea0f557c97344f9b229261554243d, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  offsetX: 6
-  offsetY: 3
-  offsetZ: -16
-  lerpValue: 3.5
-  targetPos: {x: 0, y: 0, z: 0}
-  mainCamera: {fileID: 0}
-  cameras: {fileID: 0}
-  leftCamera: {fileID: 0}
-  rightCamera: {fileID: 0}
---- !u!114 &519420034
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 519420028}
-  m_Enabled: 0
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 01b7616677d36984185e7836d04c5b0b, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  currentSpirit: 1
 --- !u!1 &585662580
 GameObject:
   m_ObjectHideFlags: 0

+ 3 - 1
ActionTowerDefense/Assets/Scripts/PlayerController.cs

@@ -311,7 +311,9 @@ public class PlayerController : MoveCharacter
     {
         isClickBtnEast = true;
     }
-    void OnSummonFloat() { 
+    void OnSummonFloat()
+    { 
+
     }
     public void Jump()
     {