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@@ -288,7 +288,8 @@ public class EnemyCreater : MonoBehaviour
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}
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}
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enemyDic[enemyId].Add(enemy);
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enemyDic[enemyId].Add(enemy);
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enemy.totalHp = (int)(cfgEnemy.HP * hpRatio);
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enemy.totalHp = (int)(cfgEnemy.HP * hpRatio);
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- enemy.moveSpeed = cfgEnemy.MoveSpeed;
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+ enemy.minMoveSpeed = cfgEnemy.MinMoveSpeed;
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+ enemy.maxMoveSpeed = cfgEnemy.MaxMoveSpeed;
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for (int i = 0; i < cfgEnemy.Attack1.Count; i++)
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for (int i = 0; i < cfgEnemy.Attack1.Count; i++)
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{
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{
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AttackInfo attackInfo = enemy.attack1Infos[i];
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AttackInfo attackInfo = enemy.attack1Infos[i];
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