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@@ -77,53 +77,70 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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curSpecialStates: -1
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- attackInfo:
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- attackValue: 0
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- damage: 0
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- attackDir: {x: 0, y: 0, z: 0}
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- effect: {fileID: 0}
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- attackEffect:
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- attackMethod_Type: 0
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- floatState:
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- time: 0
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- upTime: {x: 0, y: 0}
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- backSpeed: {x: 0, y: 0}
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- rotateSpeed: {x: 0, y: 0}
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- height: {x: 0, y: 0}
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- ControlOrder: 0
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- blowUp:
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- directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamageRate: 0
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- ControlOrder: 0
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- shotDown:
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- directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamage: 0
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- ControlOrder: 0
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- weak:
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- time: 0
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- ControlOrder: 0
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- armorPiercing:
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- rate: 0
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- vulnerable:
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- rate: 0
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- time: 0
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- stackingWounds:
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- damage: 0
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- time: 0
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- changeDamage:
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- rate: 0
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- sustainedInjury:
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+ attackMethod:
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+ attackName:
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+ attackType: 0
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+ attackInfo:
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+ attackValue: 0
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damage: 0
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+ attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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+ attackEffect:
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+ attackMethod_Type: 0
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+ floatState:
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+ time: 0
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+ upTime: {x: 0, y: 0}
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+ backSpeed: {x: 0, y: 0}
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+ rotateSpeed: {x: 0, y: 0}
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+ height: {x: 0, y: 0}
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+ ControlOrder: 0
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+ blowUp:
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+ directionType: 0
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+ dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ haveLandingDamage: 0
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+ landingDamageRate: 0
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+ ControlOrder: 0
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+ shotDown:
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+ directionType: 0
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+ dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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+ weak:
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+ time: 0
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+ ControlOrder: 0
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+ armorPiercing:
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+ rate: 0
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+ vulnerable:
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+ rate: 0
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+ time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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+ changeDamage:
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+ rate: 0
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+ sustainedInjury:
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+ damage: 0
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+ attackTrigger: {fileID: 0}
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+ needToChange: 0
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+ attackDistance: 0
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+ maxAttackDis: 0
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+ minAttackDis: 0
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+ searchMode: 0
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+ canHitFly: 0
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+ bulletPrefab: {fileID: 0}
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+ shootPos: []
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+ maxUpAngle: 0
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+ maxDownAngle: 0
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+ shootTrack: 0
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+ shootAlwaysTrack: 0
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+ skill: {fileID: 0}
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attributeTime: 0
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floatingState: 0
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hitState: 0
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@@ -160,59 +177,78 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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freezeFrame: 0
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+ attackFromHasFreezeFrame: 0
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isFreeze: 0
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canFreeze: 0
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curCharacterState: 0
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- attackInfoData:
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- attackValue: 0
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- damage: 0
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- attackDir: {x: 0, y: 0, z: 0}
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- effect: {fileID: 0}
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- attackEffect:
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- attackMethod_Type: 0
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- floatState:
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- time: 0
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- upTime: {x: 0, y: 0}
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- backSpeed: {x: 0, y: 0}
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- rotateSpeed: {x: 0, y: 0}
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- height: {x: 0, y: 0}
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- ControlOrder: 0
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- blowUp:
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- directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamageRate: 0
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- ControlOrder: 0
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- shotDown:
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- directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamage: 0
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- ControlOrder: 0
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- weak:
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- time: 0
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- ControlOrder: 0
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- armorPiercing:
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- rate: 0
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- vulnerable:
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- rate: 0
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- time: 0
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- stackingWounds:
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- damage: 0
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- time: 0
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- changeDamage:
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- rate: 0
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- sustainedInjury:
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+ attackMethod:
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+ attackName:
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+ attackType: 0
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+ attackInfo:
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+ attackValue: 0
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damage: 0
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+ attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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+ attackEffect:
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+ attackMethod_Type: 0
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+ floatState:
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+ time: 0
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+ upTime: {x: 0, y: 0}
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+ backSpeed: {x: 0, y: 0}
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+ rotateSpeed: {x: 0, y: 0}
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+ height: {x: 0, y: 0}
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+ ControlOrder: 0
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+ blowUp:
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+ directionType: 0
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+ dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ haveLandingDamage: 0
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+ landingDamageRate: 0
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+ ControlOrder: 0
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+ shotDown:
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+ directionType: 0
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+ dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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+ weak:
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+ time: 0
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+ ControlOrder: 0
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+ armorPiercing:
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+ rate: 0
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+ vulnerable:
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+ rate: 0
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+ time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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+ changeDamage:
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+ rate: 0
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+ sustainedInjury:
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+ damage: 0
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+ attackTrigger: {fileID: 0}
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+ needToChange: 0
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+ attackDistance: 0
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+ maxAttackDis: 0
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+ minAttackDis: 0
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+ searchMode: 0
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+ canHitFly: 0
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+ bulletPrefab: {fileID: 0}
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+ shootPos: []
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+ maxUpAngle: 0
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+ maxDownAngle: 0
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+ shootTrack: 0
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+ shootAlwaysTrack: 0
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+ skill: {fileID: 0}
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attackFromData: {fileID: 0}
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hitStunTime: 0
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canHitStun: 0
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+ canBeHitStun: 1
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--- !u!1 &1535343421541351487
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GameObject:
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m_ObjectHideFlags: 0
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@@ -625,7 +661,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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rb: {fileID: 0}
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moveCharacter: {fileID: 0}
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- canOnGiant: 0
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haveGravity: 1
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trigGroundList: []
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platform: {fileID: 0}
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@@ -803,53 +838,70 @@ MonoBehaviour:
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isSingleAttack: 0
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cantSingleAttack: 0
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trigedObjs: []
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- attackInfo:
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- attackValue: 0
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- damage: 0
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- attackDir: {x: 0, y: 0, z: 0}
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- effect: {fileID: 0}
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- attackEffect:
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- attackMethod_Type: 0
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- floatState:
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- time: 0
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- upTime: {x: 0, y: 0}
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- backSpeed: {x: 0, y: 0}
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- rotateSpeed: {x: 0, y: 0}
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- height: {x: 0, y: 0}
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- ControlOrder: 0
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- blowUp:
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- directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamageRate: 0
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- ControlOrder: 0
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- shotDown:
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- directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamage: 0
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- ControlOrder: 0
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- weak:
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- time: 0
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- ControlOrder: 0
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- armorPiercing:
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- rate: 0
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- vulnerable:
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- rate: 0
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- time: 0
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- stackingWounds:
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- damage: 0
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- time: 0
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- changeDamage:
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- rate: 0
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- sustainedInjury:
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+ attackMethod:
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+ attackName:
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+ attackType: 0
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+ attackInfo:
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+ attackValue: 0
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damage: 0
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+ attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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+ attackEffect:
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+ attackMethod_Type: 0
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+ floatState:
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+ time: 0
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+ upTime: {x: 0, y: 0}
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+ backSpeed: {x: 0, y: 0}
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+ rotateSpeed: {x: 0, y: 0}
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+ height: {x: 0, y: 0}
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+ ControlOrder: 0
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+ blowUp:
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+ directionType: 0
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+ dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ haveLandingDamage: 0
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+ landingDamageRate: 0
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+ ControlOrder: 0
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+ shotDown:
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+ directionType: 0
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+ dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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+ weak:
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+ time: 0
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+ ControlOrder: 0
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+ armorPiercing:
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+ rate: 0
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+ vulnerable:
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+ rate: 0
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+ time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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+ changeDamage:
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+ rate: 0
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+ sustainedInjury:
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+ damage: 0
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+ attackTrigger: {fileID: 0}
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+ needToChange: 0
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+ attackDistance: 0
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+ maxAttackDis: 0
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+ minAttackDis: 0
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+ searchMode: 0
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+ canHitFly: 0
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+ bulletPrefab: {fileID: 0}
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+ shootPos: []
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+ maxUpAngle: 0
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+ maxDownAngle: 0
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+ shootTrack: 0
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+ shootAlwaysTrack: 0
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+ skill: {fileID: 0}
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force: {x: 0, y: 0, z: 0}
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changeHurt: 0
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repelValue: 0
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@@ -973,7 +1025,6 @@ MonoBehaviour:
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isDie: 0
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isRevive: 0
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invincibleTime: 0
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- isBeHitBySummonAttack: 0
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statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
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ls: {fileID: 0}
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isInSoulTower: 0
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@@ -1047,7 +1098,7 @@ MonoBehaviour:
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len: 0
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dropSoulMax: 1
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dropSoulMin: 1
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- dropProbability: 100
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+ dropProbability: 10
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dropSoulAngle: 0
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playerTarget: {fileID: 0}
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separationWeight: 2.2
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@@ -1080,6 +1131,7 @@ MonoBehaviour:
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targetTypes: 010000000200000003000000
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attackSummonId: 0
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attackMarchId: 0
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+ summonTime: []
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attackMethod_summon: []
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attackMethod_march:
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- attackName: attack
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@@ -1138,7 +1190,6 @@ MonoBehaviour:
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minAttackDis: 0
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searchMode: 0
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canHitFly: 0
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- armorPiercing: 0
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bulletPrefab: {fileID: 0}
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shootPos: []
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maxUpAngle: 0
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@@ -1203,7 +1254,6 @@ MonoBehaviour:
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minAttackDis: 0
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searchMode: 0
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canHitFly: 0
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- armorPiercing: 0
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bulletPrefab: {fileID: 0}
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shootPos: []
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maxUpAngle: 0
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