@@ -279,7 +279,7 @@ public class MoveCharacter : Character
// damage = (int)((1 - reductionDegree) * damage);
//}
- hp -= damage;
+ hp -= damageData;
//敌方士兵受起手式伤害/我方士兵受伤 闪白
beHitTrigger.JudgeTurnWhite(attackInfo.isDemSummon, this);