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胖子合成血量成正比

SZAND\msx_2 10 months ago
parent
commit
23e01b3cd2

+ 2 - 1
ActionTowerDefense/Assets/Resources/Prefab/Conduct/Demonic_BigGiant.prefab

@@ -384,6 +384,7 @@ MonoBehaviour:
   trigGroundList: []
   myBaGuaTrigger: {fileID: 0}
   baGuaTrigger: []
+  notOnGiant: 0
 --- !u!1 &5440846222648032759
 GameObject:
   m_ObjectHideFlags: 0
@@ -445,7 +446,7 @@ MonoBehaviour:
   uiHp: {fileID: 478072938412589135}
   beHitTrigger: {fileID: 0}
   state: 0
-  totalHp: 8000
+  totalHp: 4000
   hp: 0
   isDie: 0
   isRevive: 0

+ 1 - 1
ActionTowerDefense/Assets/Scripts/PlayerController.cs

@@ -176,7 +176,6 @@ public class PlayerController : MoveCharacter
     //光球
     public GameObject photosphereObj;
     //攻击力
-    public float addAttack;                 //0-1的小数
     public GameObject attackEffect;
     //泰山压顶
     public GameObject mountain;
@@ -761,6 +760,7 @@ public class PlayerController : MoveCharacter
                             }
                         }
                         demonic.player = this;
+                        demonic.totalHp = (int)(TranSize(dienum) * demonic.totalHp);
                         demonic.Init();
                         int order = prefab.GetComponent<Demonic>().baseSortingOrder + demonicDic[demonic.id].Count;
                         demonic.SetSortingOrder(order);