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@@ -234,11 +234,17 @@ public class MoveCharacter : Character
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break;
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//»÷·É
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case AttackEffect.BlowUp:
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- attributeStatus.PriorityOrder(SpecialState.BlownUp, attackInfo, attackFrom);
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+ if (rb.useGravity)
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+ {
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+ attributeStatus.PriorityOrder(SpecialState.BlownUp, attackInfo, attackFrom);
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+ }
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break;
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//»÷Âä
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case AttackEffect.ShotDown:
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- attributeStatus.PriorityOrder(SpecialState.ShotDown, attackInfo, attackFrom);
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+ if (!rb.useGravity)
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+ {
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+ attributeStatus.PriorityOrder(SpecialState.ShotDown, attackInfo, attackFrom);
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+ }
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break;
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//»÷ÔÎ
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case AttackEffect.Weak:
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